Okay, so I've come up with a solution to your little power creep situation. Instead of making the gear better than all existing gear stat-wise, why not give it set effects, much like barrows. You could then nerf the gear (armour, weapons seem OK) to a point where it is comparable to the barrows gear.
For example, since it seems Kodai is meant to be used with ancients, give the ancient spells a boost (in their effects). Blood heals more, ice freezes longer, etc. That would eliminate power creep to an extent and still make them extremely useful. My only concern with that would be boosts shouldn't be absurd. Something like a 5% - 10% increase. So a 20 second freeze becomes a 21 or 22 second freeze. Nothing crazy.
Melee set effects could be something like ignoring a random piece of armour when attacking a player, or a certain % of def against an NPC. So you could ignore a ring, boots, cape, helm, etc. Larger percentage of small boosts to accuracy, but occasionally you can ignore an elysian etc. Would definitely be a unique effect and very useful in certain situations.
Range set they don't have a weapon yet, but it will obviously be necessary if they go this route. I'm not sure what would make sense from a range triangle perspective and still be useful overall. I was actually thinking along the lines of something good against mages, but that seems too narrow. Open to suggestions on this one. The best I can come up with is a slight leech of life for what you hit, since that would scale vs mages/rangers/meleers as it should in the combat triangle.
I feel wand should be 10% damage boost in this situation. 15% as shown in the picture is just way too much.
31-Aug-2016 19:07:21
- Last edited on
31-Aug-2016 19:20:00
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i own u 4ev