I have two questions/suggestions of something in the game:
1: Can we get ironman world(s)? I thought the reason why we havent done that is because of wildy will be kind of OP, but i figured if that was the issue that we might have a solution to that. We can give the ironmen killing other ironmen a reward based on the wealth of the person they are killing. The reward works like points and can be used in a similar way of the bounty hunter shop.
2: Could we get capes for reaching 10,20,30,40,50,60,70,80,90 in all skills similar to what we had in pre-eoc? it can be a cosmetic thing or some stats/effects the better they are?
Thx for answering!
ironman etre**ereid
MATRIIIIIIIX
said
:
Mod Ash or Kieren, make ' kings sand crabs ' assignable as a slayer task?
Also, maybe add the option ' Catacombs of Kourend ' to the slayer ring?
I would like to see these as an update aswell.
These sound possible, though there might need to be a lot more king sand crabs if they were to become a Slayer task.
MATRIIIIIIIX
said
:
Would like to have a reply on this one.
I'm sure players always would like to have replies, though you'll appreciate our focus needs to be on the update, and questions about extraneous matters aren't always going to get so much attention.
3trengereid
said
:
1: Can we get ironman world(s)? I thought the reason why we havent done that is because of wildy will be kind of OP...
I've had a fair bit of opposition from players before, though I couldn't say whether that was the actual objection. I can confirm it'd be possible if it were supported.
3trengereid
said
:
2: Could we get capes for reaching 10,20,30,40,50,60,70,80,90 in all skills similar to what we had in pre-eoc?...
The GFX guys can make lots more capes, yes, though having spent quite a lot of dev time on capes not that long ago, we're doing non-cape updates for a while.
25-Aug-2016 11:50:37
- Last edited on
25-Aug-2016 11:50:57
by
Mod Ash
Mod Kieren
said
:
Avid Sparx
said
:
Looks great, thx.
But I gotta ask (again) when are you going to address the way Elysian Dust from MM2 can't be banked or anything, so one can get one's music cape back by doing LMS one time?
It is not intended to be bankable, the item is just a joke and there is no reason to keep it. I understand players may want to keep it just as a like, souvenir from the quest, but it is useless, and there is no reason to keep it. At this stage, if we changed it to be bankable, the players who missed on taking it in the quest, may be irritated.
If you really want to keep it in your inventory, I'm sure you could drop it on the floor, quickly enter a game, forfeit as it starts, then pick it back up.
But will it remain on the ground if I enter and leave an instance? I really want to keep this 'joke' item, as that's one of the best quests you guys have ever done.
'Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.'
T. Pratchett, 1948-2015 RIP, you are missed
Yeah, we decided not to postpone for a week to jam in more last-minute features after the stream last night. But what you ask should be feasible - though the superior garden is physically quite cramped and may have trouble fitting a tip jar without annoying obstructions.
Just had a look in-game. The superior garden is less cramped than the others in terms of physical objects and their placement. If putting it there is a "technical limitation" problem, then it's not the end of the world I suppose, I can live without the tips. But going from a volcanic TzHaar garden into a normal grass garden is very jarring, but I can understand you wouldn't delay the update for it
25-Aug-2016 11:57:02
- Last edited on
25-Aug-2016 11:59:39
by
Benvil
Benvil
said
:
The superior garden is less cramped than the others in terms of physical objects and their placement. If putting it there is a "technical limitation" problem...
Nah, there's hotspot capacity for it. I really just thought the space was very cramped.
Actually, I thought that about the other rooms too, so clearly that's not a sticking point.
Kaan
said
:
Just wondering if full penance will ever be added to the costume room?
We certainly aren't ruling it out.
Actually, costume room code has been the main source of crash bugs (up to this update so far!) and adding more stuff will make it even more likely to overload. But I reckon we can work around that for a few more items.
Actually, I thought that about the other rooms too, so clearly that's not a sticking point.
To be fair, you'd be right in thinking that about the lowest tier garden... That thing got tons of small hotspots in all kinds of random locations. You got away with finding a good spot for the tipping jar in that thing, so I have no doubts that finding a spot for it in the superior garden will be a cake walk for you