Forums

Dev blog: Rewarding Rewards Thread is locked

Quick find code: 380-381-31-65435507

whyruhiding

whyruhiding

Posts: 1,218 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I like the idea of stamina potions, and I don't think that they are overpowered, but the herb for them needs to be more expensive. 10 marks of grace for 100 of the herb is way to quick. I would suggest that number be closer to 30-40 marks of grace.
agreed could even be a bit more then what you suggested to be honest, i just dont get why theyre so cheap sounds mental if you ask me.

06-Jun-2014 15:31:20

Feetlover

Feetlover

Posts: 470 Silver Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Please consider adding following:
- Right-click option for paying farmers
- Wieldable item for protection against poison
- ZMI!
- Enchanted water tiara?
- Door behind the Lumbridge castle like in RS3
- Soul altar? :D


no thank you most of those sound like horrible ideas beside the first one. Especially since none of them would really have a actual use in this version of the game........

Wieldable protection against poison would be used for Pyramid Plunder, Enchanted Water Tiara would be used whilst training Mining, door behind Lumbridge would just be more convenient for Farming runs.

06-Jun-2014 15:31:54 - Last edited on 06-Jun-2014 15:38:00 by Feetlover

whyruhiding

whyruhiding

Posts: 1,218 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Original message details are unavailable.
Original message details are unavailable.
Original message details are unavailable.
The stamina potion will make super energy pots useless.. Also 70% reduction for 2 minutes is waay to much. You'd better make it like 25% for 2 minutes or like 70% for 30 seconds.

EDIT: I do like the idea of a useful reward for grace points, and the idea of the potion is not bad per se, just the current stats are too much..

Meanwhile for those of us who did read it noticed it requires a super energy pot to make 1.


Yes but still if you don't have to drink super energy for 2 minutes because run energy is barely drained you will for sure end up using less super energy pots.

Not true, 70% is fairly high amount yes, but while runecrafting you'll still need to use them. For quests the same.
They'll probably be good xp/hour so more people will buy super energy to train herb with.
They'll just be used differently


I'm pretty sure 70% for 2 minutes will be too much. Like I said, 70% for 30 sec or 25% for 2 minutes sounds reasonable.


70% for 2minutes rly is to much i would like that to be reduced.. 25% would really be fair for something such as a 2minute limit maybe they can get it reduced to that?

06-Jun-2014 15:33:56

whyruhiding

whyruhiding

Posts: 1,218 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Original message details are unavailable.
Please consider adding following:
- Right-click option for paying farmers
- Wieldable item for protection against poison
- ZMI!
- Enchanted water tiara?
- Door behind the Lumbridge castle like in RS3
- Soul altar? :D


no thank you most of those sound like horrible ideas beside the first one. Especially since none of them would really have a actual use in this version of the game........

Wieldable protection against posion would be used for Pyramid Plunder, Enchanted Water Tiara would be used whilst training Mining, door behind Lumbridge would just be more convenient for Farming runs.


The point to having a lumbridge backdoor still does nothign to the actual game besides add more useless junk and graphics that is not needed.

plus it wastes more peoples time to have it polled..

06-Jun-2014 15:38:06 - Last edited on 06-Jun-2014 15:39:38 by whyruhiding

Rawrylol

Rawrylol

Posts: 1,176 Mithril Posts by user Forum Profile RuneMetrics Profile
I personally think the 70% for 2 minutes is fine. The way they phrase it makes it sound as though the potion will require 3 amylase per potion, or 4 for the full potion, meaning that you'd only actually get 25 potions from 10 marks of grace which seems very fair. If each potion lasts for 8 minutes, that's 200 minutes of the 70% for probably 60 - 100 minutes of work (Depending on the course).

06-Jun-2014 15:39:45

Mini Aurelia

Mini Aurelia

Posts: 3,815 Adamant Posts by user Forum Profile RuneMetrics Profile
Can we opt out of the additional bank space by any chance? It will make getting a full bank for efficient runecrafting/smithing much more difficult.

Also for the ring of the gods, how about this instead?

The ring starts with a +3 prayer bonus and no god alignment, but you can use the ring on a completed god book for it to assigned god alignment. You could only have one god alignment at a time

e.g

Use unholy book on Ring of the gods to give the ring zamorak alignment, this means the ring would provide protection against zamorak minions. This would give the sara/arma/bandos books more use, in addition to better balancing the ring of the gods.

Using the guthix/ancient book on the ring could either have no effect or a different effect (as these gods are not represented at GWD).

06-Jun-2014 15:42:38 - Last edited on 06-Jun-2014 16:00:22 by Mini Aurelia

Quick find code: 380-381-31-65435507 Back to Top