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Last Man Standing: Patch Notes

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A Matt
Nov Member 2023

A Matt

Posts: 5,227 Rune Posts by user Forum Profile RuneMetrics Profile
Really good patch notes here, can't wait to play. :)

- Matt

EDIT:

Would it be worth considering removing the trade option? There isn't really a need for it that I can see and it would further discourage teaming. Also on the same page only allowing items to appear on the floor if the player has lost them due to death, rather than drop trading?

Also, I'm not sure if this is the case already, but do items disappear once they've been dropped due to death? If they do it might be worth removing this so they stay on the floor forever, might be an extra bit of lucky help for the last few remaining if they find loot. :)

I don't suppose you fancy re-opening applications for the next batch? I just missed out as I started playing again shortly after it closed. :P

20-Jul-2016 16:20:05 - Last edited on 20-Jul-2016 17:15:40 by A Matt

MusicalStory
Oct Member 2020

MusicalStory

Posts: 43 Bronze Posts by user Forum Profile RuneMetrics Profile
Personally I think you should put a bit more people into the testing pool cause currently from what I saw the world only had "1" player in it. Could have just been there were more players in there and they wanted to have as many players in there as possible to be playing, but it would probably be best if it was really open to the pubic. That's just me saying it though.
Friendship is magic.

20-Jul-2016 19:59:28

MysticNipple

MysticNipple

Posts: 45 Bronze Posts by user Forum Profile RuneMetrics Profile
Looks really good tbh, I like the bold changes and I think they will make it much more fun for non-clans. Also please consider the name randomization people were talking about, would make it so all allys are temporary people you just meet in that instance of play.

21-Jul-2016 12:05:29

Sir Beard
Jan Member 2024

Sir Beard

Posts: 225 Silver Posts by user Forum Profile RuneMetrics Profile
LMS Problems / Solutions.

After quite a few games I have been noticing quite a few problems with the current system
I also have solutions on how to fix them.

1. spawns the new spawn system in place from the alpha is better but still needs work,
the issue is that some players are spawning too far away from a loot chest / spawning to close to other players, solutions i: increase the base map size and adjust the spawn regions a. to be closer to loot chests b. to be significantly fair to everyone in order to get loot.

I have noticed that still alot of players are not able to get any loot and been stuck with just a spear.

2. the tier of items needs to be increased in just competitive mode as, if you are playing for gold everyone should have a quality over quantity, could we possibly see no previous loot,
or significantly reduce the margins of receiving the same item. the exemptions of course would be runes, food, prayer potions

3. the fog damage needs to be adjusted or removed, it is far too strong and spreads too quickly throughout the area, however i understand that games are not meant to last for hours. Solution, the guard dogs you have implemented could become quite a useful feature instead to bar the current area where the dogs are without the use of over excessive damage.

4. The combat is quite broken as well it seems like pid is creating a negative impact for some people ex: I have been in situations where i was praying melee and my opponent also was he was hitting through my prayer (not flicking) and i was hitting constant 0's.

5. The combat triangle is not being utilized, the chance of receiving a mage base is far under represented, and even if you do you are not likely to get the runes to use the spell book i feel this needs to be adjusted, as well add in a lunar spell book possibility for vengeance.

22-Jul-2016 03:23:33

Sir Beard
Jan Member 2024

Sir Beard

Posts: 225 Silver Posts by user Forum Profile RuneMetrics Profile
3. the fog damage needs to be adjusted or removed, it is far too strong and spreads too quickly throughout the area, however i understand that games are not meant to last for hours. Solution, the guard dogs you have implemented could become quite a useful feature instead to bar the current area where the dogs are without the use of over excessive damage.

(for number 3) the dogs could attack people if not in the designated safe area within
a few moments of the safe region changing ex: players would have 1 minute to move into the safe region with a message letting players know that the hounds are about to appear, this instance could happen within 5 minutes of the game starting (5 minutes being the average amount of time for the player to loot several chests and set themselves up nicely) .
as well if a player runs into the hounds a player will have 15 seconds to return to the safe zone after the warning has passed.

22-Jul-2016 03:30:21

JAzzinJAAKKE
Nov Member 2017

JAzzinJAAKKE

Posts: 19 Bronze Posts by user Forum Profile RuneMetrics Profile
Hello, I think that this is a great mini game and will end up being amazing. However as it stands right now, I believe that it is based more on luck then skill. You loot a chest and you can get either a mith scimmy, or a rune scimmy. Sometimes no weapons at all. Also once the chest are gone they're gone. No more loot. I think the addition to monsters that you have to kill is a good thing, but I feel as if there should be a bit more. Also I think you should add higher tier armour and weapons. I think hybriding should be more influenced. Mith scimmys and yew shortbows, to me just aren't cutting it. Add a level of wildy pking into it. Make it where we can get ancients, godswords, dark bows. Items like that I think would be a nice addition. I feel like little skill is involved into actually winning. Bottom line whoever gets good gear at the start wins. I also feel that the environment is very bland. Spice it up a bit, put monsters around that'll attack you. Add environmental challenges like traps, or agility like shortcuts around. Make the environment feel more real, and spruce it up a bit. As it stands I think this minigame has a ton of potential, but I just can't see myself playing it that much as it stands right now.

22-Jul-2016 05:06:53

I SLAY UFARM
Dec Member 2021

I SLAY UFARM

Posts: 82 Iron Posts by user Forum Profile RuneMetrics Profile
great patches, I love the minigame I have been playing it all day, but at maxed level running around in rune or dragon if your lucky is a bit meh I think you should be able to get up to max gear, even if you don't want to add max gear adding capes ammys and helms would be nice since only helm is a d helm atm

22-Jul-2016 05:16:57 - Last edited on 22-Jul-2016 05:20:25 by I SLAY UFARM

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