LMS Problems / Solutions.
After quite a few games I have been noticing quite a few problems with the current system
I also have solutions on how to fix them.
1. spawns the new spawn system in place from the alpha is better but still needs work,
the issue is that some players are spawning too far away from a loot chest / spawning to close to other players, solutions i: increase the base map size and adjust the spawn regions a. to be closer to loot chests b. to be significantly fair to everyone in order to get loot.
I have noticed that still alot of players are not able to get any loot and been stuck with just a spear.
2. the tier of items needs to be increased in just competitive mode as, if you are playing for gold everyone should have a quality over quantity, could we possibly see no previous loot,
or significantly reduce the margins of receiving the same item. the exemptions of course would be runes, food, prayer potions
3. the fog damage needs to be adjusted or removed, it is far too strong and spreads too quickly throughout the area, however i understand that games are not meant to last for hours. Solution, the guard dogs you have implemented could become quite a useful feature instead to bar the current area where the dogs are without the use of over excessive damage.
4. The combat is quite broken as well it seems like pid is creating a negative impact for some people ex: I have been in situations where i was praying melee and my opponent also was he was hitting through my prayer (not flicking) and i was hitting constant 0's.
5. The combat triangle is not being utilized, the chance of receiving a mage base is far under represented, and even if you do you are not likely to get the runes to use the spell book i feel this needs to be adjusted, as well add in a lunar spell book possibility for vengeance.
22-Jul-2016 03:23:33