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Dev Blog: Raid Rewards

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hit em up545
May Member 2014

hit em up545

Posts: 1,158 Mithril Posts by user Forum Profile RuneMetrics Profile
so let me get this strait lets bring out raids (dungeoneering) and bring out insignias (auras) a thorn is still a thorn no matter what its called sorry but id say no to all insigs... the other rewards some seem to be ok but insignias is a definate no for me

30-Jun-2016 11:02:55 - Last edited on 30-Jun-2016 11:04:47 by hit em up545

Simplex
Jan Member 2023

Simplex

Posts: 93 Iron Posts by user Forum Profile RuneMetrics Profile
Kabe Insignia - +5 Defense bonus seems fine.

For the effect, I have two similar suggestions.

Option 1: Every [x] seconds your character gains a protective barrier which absorbs [y] damage. This effect will not stack. The effect only activates during combat and any remaining damage absorption will expire after combat has ended.

Option 2: When blocking an enemy's attack (being hit a 0), you gain an absorption shield that will absorb up to [x] damage from the next successful attack made on your character. (Maybe add a cooldown for that effect or diminishing returns. e.g. Can only happen every 5 seconds or for lower level monsters the shield absorbs less damage).


EDIT :
I love to give and see cool ideas. However I am a conservative old school runescape player. OSRS is the only reason I am still playing and I think many people have the same views. That being said, the powerful armor and insignias should be strictly limited to the raiding environment and should not be allowed in the common oldschool world. Make the raid bosses harder if you want, but most of us do not want change to Old School Runescape as it was created, which these items would indeed change drastically.

30-Jun-2016 11:08:24 - Last edited on 30-Jun-2016 11:25:17 by Simplex

Hardebeer6
Feb Member 2024

Hardebeer6

Posts: 42 Bronze Posts by user Forum Profile RuneMetrics Profile
-No Insiginia's & prayer please, they will fill the prayer book too much up.
Unless you can swap your prayer book with those prayer effects.
- Dragon throwing axe would be far op and make ancients alot worse. Think of the effects in for example deadman were everyone is ranging. Alot less people do desert treasure, game gets easier for everyone. If you release the dragon throwing axe make it 80-100% special attack. Would be effective enough.

+Dragon sword & platebody are fine drops
+Kodai Robes is still a too high upgrade compared with degradable Ahrims in my opinion. I'd like to see a extremely high magic lvl requirement (and not a def), stats a bit reduced,extremely rare drop chance. In other ways, extremely hard to get; not been able to get by a lucky average lvl 90 combat player like some other people said. Releasing Kodai robes in the right way would be awesome!

30-Jun-2016 11:28:48 - Last edited on 30-Jun-2016 11:29:54 by Hardebeer6

Callisto God
Dec Member 2023

Callisto God

Posts: 101 Iron Posts by user Forum Profile RuneMetrics Profile
Dragon sword and platebody are dead content. (Platebody is RS3)

Hate the idea of insignia's (Welcome to RS3)

Divine grace prayers is also a waste as people will just get 0 run energy and turn the prayer on, instead of restoring with an energy/stamina (making them useless items)

Nobody trains/pks with throwing axes so what's the point of them???????

30-Jun-2016 11:44:34

Max Stu
Feb Member 2022

Max Stu

Posts: 618 Steel Posts by user Forum Profile RuneMetrics Profile
Kabe insignia idea.

the special for this one could make drops go straight into your inventory, saving time picking up all them coins and herbs during slayer task while at the same time not giving players much of an advantage.
if your inventory is full your loot will be on the floor like normal.
also increase the defence stats on this one because the yumi and seji insignia have the same and this is the defence one.

thank you.

30-Jun-2016 14:15:21

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