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Don Xe_Rom

Don Xe_Rom

Posts: 54 Iron Posts by user Forum Profile RuneMetrics Profile
What the hell are these straightforward cookie-cutter updates? They add blatant convenience with almost no regard to the world structure of osrs.
Having all those things in your house means the parts of the world in osrs where they exist will become nearly worthless.
Might as well jam everything into POH then and never have to visit anything else.

The Ring of Suffering idea is incredibly insulting. It's like you want to prove to us how ignorant you are to the balance of the game.

Lastly (not really but I'll stop here), the abyssal dagger drop from abyssal demons is a horrible idea again. The Sire as is is killed very scarcely and you want to devalue one of his biggest rewards??


My faith to our dev team is quickly getting driven to the ground.

18-Jun-2016 09:17:49

Hugopluks13

Hugopluks13

Posts: 9,931 Rune Posts by user Forum Profile RuneMetrics Profile
Don Xe_Rom said :
Lastly (not really but I'll stop here), the abyssal dagger drop from abyssal demons is a horrible idea again. The Sire as is is killed very scarcely and you want to devalue one of his biggest rewards??
Did you even notice the drop rate? 1/32k is incredibly rare. By far most players will never get it.
You will never get anything for free. Anyone claiming that is trying to scam, lure or hijack you.
Twitter: @Hugopluks13 || Currently playing on: Rhydon || Dutch

18-Jun-2016 09:29:54

Pure-Bane

Pure-Bane

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
If you implement the new system for untradeable items in pvp, it should be based of what you actually risk from before.

As an obby tank, which is a build that takes extreme effort to build, this new system only punish me further. I risk about 600k without being skulled, and being able to pick up my fighter torso after dying is one of the reasons why I am able to "only" risk 600k per death. With this new system, I am being punished with an even higher risk.

Not to mention that most of my opponents already have no risk, many using godswords and ballista as k-o weapons. This new system would not punish those, as long as they don't own a firecape. It doesnt make any change that they have this slight increased risk, because I will have the same slight increased risk as well.

Please take my words into consideration.

18-Jun-2016 10:03:27

Pepol
Sep Member 2023

Pepol

Posts: 102 Iron Posts by user Forum Profile RuneMetrics Profile
Question: Should the items you keep on death be chosen based on Grand Exchange value rather than high alchemy value?

This ruin the mechanic game but i think its pass because ppl are stupid. This ******** update i think. how about when u kill sire and u accident click on teleport its warrning. omg jagex if ppl do mistake its ppl foult not the game. i wanna go where i wanna i wanna do what i wanna and i wanna lose high alch value not the f..**** price. .FIRST WHEN I LOG IN I GO GE CHECK WHAT PRICE ITEMS VALUE TO DONT LOSE SOMETHING SPECIAL LMAOOOOOOOOOOOOO GF JAJEX

18-Jun-2016 10:10:20

Booger brane

Booger brane

Posts: 413 Silver Posts by user Forum Profile RuneMetrics Profile
Golden Glory

Instead of a 1/25k chance to get a golden glory create an npc in a safe place (heroes guild would make sense). Have this NPC give you a golden glory in exchange for SHINY CHARGED GLORY AMULETS. I don't want to suggest a number on this I think it should be decided by mods based on their data


Shiny charged glories

This idea is just a brainstorm and designed to preserve the price of glory amulets in the game

The fountain of rune can offer a dialogue option box to charge a glory into a 'Shiny' state. They can operate EXACTLY LIKE A GLORY(6) would BUT be UNTRADEABLE

A shiny glory shall revert to a tradeable normal amulet of glory if a charge is used


Why is this better?

- Players will still risk themselves by going to the fountain of rune
- Price's of glory amulets will remain viable

18-Jun-2016 11:04:37

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