If you implement the new system for untradeable items in pvp, it should be based of what you actually risk from before.
As an obby tank, which is a build that takes extreme effort to build, this new system only punish me further. I risk about 600k without being skulled, and being able to pick up my fighter torso after dying is one of the reasons why I am able to "only" risk 600k per death. With this new system, I am being punished with an even higher risk.
Not to mention that most of my opponents already have no risk, many using godswords and ballista as k-o weapons. This new system would not punish those, as long as they don't own a firecape. It doesnt make any change that they have this slight increased risk, because I will have the same slight increased risk as well.
Please take my words into consideration.
18-Jun-2016 10:03:27