The only change I'm hesitant on is the change to losing untradables in PvP. While the coins fee to repair on loss is great, I'd like it balanced with a way to insure the item so a PKer can't just kill you repeatedly to keep you away from your untradables. (i.e. you get killed, Per*u has your items, but you still have to do something to make this happen)
*Fire cape would need lots of tokkul to insure (same cost as uncut onyx?)
*Void items would need 2x pest control points required to buy the original item
*Barbarian Assault items need to be purchased again + queen kill each (I think points cap prevents 2x on this)
*Rune/dragon defenders: get two more, turn them in, first one is now insured
*Castle Wars items: 2x ticket cost to insure? I don't think these are even used in dangerous PvP...
Or am I missing the point here?
18-Jun-2016 00:11:11