I'd like for people to use their own skills, because it'd incentivise getting higher levels outside of the game. If you want to keep the maxed stats in some way, you can always have a "fun mode" where you can toggle the maxed-ness on or off.
What if you added some kind of tangible rewards, item boosts and/or cosmetic options?
Since this is a survival minigame, why not offer rewards that extend the use of certain degradables and consumables? You could use an easy token system to keep track of everything.
Some possibilities:
-Chance of saving a charge when teleporting with amulet of glory/ring of duelling/games necklace/etc.
-Chance of saving a charge when using staff of the dead
-Slower degradation of barrows equipment
-Chance of saving runes when casting magic spells
-Chance of healing 5%, 10%, or 25% more health when eating (non-pvp)
-Prayer point longevity
Stuff like barrows, I think, should cost
a lot
of tokens due to balancing, obviously.
Good idea so far.
21-May-2016 00:14:06