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DevBlog: Great Kourend Content

Quick find code: 380-381-289-65790369

Mr Payne

Mr Payne

Posts: 9 Bronze Posts by user Forum Profile RuneMetrics Profile
As a veteran this is actually my first post lol.

I like all the ideas and concepts for this update..

not so sure i agree with the bonds idea.... seems a bit unfair and this would cost bonds to rise i believe... which is not good... for me, lol

OSRS 4 lyfe :P

11-May-2016 23:06:00

Kempo

Kempo

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
CONTENT!!!

Think this is the best devblog you've released in a long, long time. Will vote yes to all (barring the dragon defender visual change - I like the glow, makes it look a little different, as dragon items are supposed to).

***Only thing***
I would just like a little lore added as to why the catacombs exist under Kourend in the first place. Maybe some bleak little temple with a few monks wandering about, who mourn the souls of Zeah's dead, with a trapdoor down into the catacombs (think Dark Wizards' Tower, West of Falador), or maybe even just some sort of Indiana Jones type figure NPC wandering around the outside of the cave entrance, who tells you how he just uncovered a secret underground passage for the dead. You guys are much more creative than me, so I'm sure you'll think of something cooler, but please don't just make it an unexplained hole in the ground, leading to, what is an ancient, religious,
man-made
structure. If you can manage to fit in something small like that, to compliment, this update would be absolutely perfect!

All we need now is a couple of quests, and Zeah will be filling its potential superbly.

Good job guys!

11-May-2016 23:23:51

Grrr Help

Grrr Help

Posts: 399 Silver Posts by user Forum Profile RuneMetrics Profile
Hyped for this poll, lot of great content that has been discussed on stream finally getting put to vote.

Kourend is kinda dead content right now so love all of the proposed updates there! Also can't wait for slayer helm update :o

Finished MM2 today such a brutal quest but so worth it thanks for all your hard work on the quest! :D

Kempo said :

***Only thing***
I would just like a little lore added as to why the catacombs exist under Kourend in the first place. Maybe some bleak little temple with a few monks wandering about, who mourn the souls of Zeah's dead, with a trapdoor down into the catacombs (think Dark Wizards' Tower, West of Falador), or maybe even just some sort of Indiana Jones type figure NPC wandering around the outside of the cave entrance, who tells you how he just uncovered a secret underground passage for the dead. You guys are much more creative than me, so I'm sure you'll think of something cooler, but please don't just make it an unexplained hole in the ground, leading to, what is an ancient, religious,
man-made
structure. If you can manage to fit in something small like that, to compliment, this update would be absolutely perfect!

All we need now is a couple of quests, and Zeah will be filling its potential superbly.

Good job guys!


Yeah totally agree, all of Kourend kinda feels empty and devoid of feeling right now some extra law wouldnt go amiss.
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12-May-2016 00:23:08 - Last edited on 12-May-2016 00:27:43 by Grrr Help

CrabsInMouth

CrabsInMouth

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
Honestly one of the best Dev Blogs I've read in a long time!

Really excited for the Arclight, despite people having issues with it. I think it's a really interesting idea; I mean you do need to put in a bit of effort to get the thing, between questing and demon slaying for the drops to charge the weapon, and I think that's more important than most OSRS players give it credit for, seeing as how most content is only restricted to how much money you have.

I've read some suggest that the Arclight would become to powerful for GWD and as a slayer weapon, but if it's stats are similar to already existing weapons (Tentacle Whip) then I fail to see the issue; however, if some believe there is one, why not put a high-level Slayer requirement on it and remove the degrading effect?

If the Arclight is received well in the polls, then I think it'd be time to look at creating a more powerful leaf-bladed weapon, similar to the proposed Arclight. Perhaps even adding a new monster that is only effected by Broad and Leaf-bladed weaponry, one that could drop the new blade. (Leaf-Bladed Broad Sword has a nice ring to it if you ask me!)

I've been on a Kalphite task for a couple of days now in search of that Kalphite Queen Head drop... I NEED that helmet!

Keep up the great work, can't wait to see how these do in the polls! :)

12-May-2016 00:43:33

Hellfish

Hellfish

Posts: 234 Silver Posts by user Forum Profile RuneMetrics Profile
Content looks great guys,
but wouldn't it be better if 80woodcutting was required to enter the woodcutting guild instead of 60? Becauce nearly every player has 60 woodcutting and that might lead to the guild be completely overcrowded while other trees will kinda go unused.
#slaystars

12-May-2016 01:16:30

Just Flow

Just Flow

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
Alot of wonderful ideas here, what I took from it:

The Demi Boss; how long would it take to gain entry to the lair and are we to assume you get a single kill per key item used? I am concerned about hard clue scrolls being devalued here potentially and think it should be polled separately. If you can get a guaranteed hard, then why not easy and medium too, and at that point it becomes a nuisance I believe.

The Lair Mechanics; As many have pointed out when it comes to sheer xp/hr I see no incentive for people to use this new dungeon very often once they have experienced the content once.

POH Portal; Pisc really could use a better tele, but if the minecart idea covers this area then it makes it less of a concern.

WC Guild; Please publish the Woodcutting xp/hr with Redwood

Good vibes.

12-May-2016 01:42:42 - Last edited on 12-May-2016 01:49:09 by Just Flow

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