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Deadman Changes & Implings

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Mod Maz

Mod Maz

Jagex Moderator Forum Profile Posts by user
Tearanewone said :
Ummmm... I might be the only one but on my screen in Dead Man Mode it still says i'm going to lose 28 stacks. Might be a visual bug but still, you guys should probably look into it.


We're aware of this. It should be fixed next week.
Mod Maz
Queen of the Squirrels
RS Training & Developer Lead

22-Apr-2016 06:59:49

Mod Maz

Mod Maz

Jagex Moderator Forum Profile Posts by user
Politie264 said :
Can you also get clue scrolls from implings in dmm, or just in regular oldschool?


Both. There's no difference.
Mod Maz
Queen of the Squirrels
RS Training & Developer Lead

22-Apr-2016 07:00:41

MscTERT

MscTERT

Posts: 68 Iron Posts by user Forum Profile RuneMetrics Profile
/'\
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^^

Yes it applies to wilderness, I made a level 3 account especially to look around the wilderness in reg DDM and seasonal DMM, since it is far too dangerous to go there myself.

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For me at level 103 combat, DMM, the changes to teleport and the pk reward mechanics don't really change anything. If you are skilling/training most of the time you would afk, or if it is not afkable you would be too absorbed by the skill itself, and would miss seeing the white dot... that would be your only opportunity to escape like 1-2 seconds to react and click tab. In most cases though you would have other white dots around who are not pkers, just other ppl skilling/training so even that small opportunity is gone. But on the flip-side if they did make it instant teleport all the time you could still be tbed within that short space of time you had to react(1-2 secs) then , with barragers tag teaming it would essentially be the same thing as it is now after changes.
Perhaps the only way to avoid this is to have an anti-pj timer like in pvp worlds, while in single-way combat only of course. This would prevent clans from dd-ing and spec-swapping which is not in the spirit of the game.

23-Apr-2016 07:52:49 - Last edited on 23-Apr-2016 08:04:54 by MscTERT

Quester_Rin

Quester_Rin

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Focussing on the Deadman Mode comments, there seems to be some very mixed responses and opinions. I'd like to address these various points as well as the changes that are being made.

Firstly, a few people have asked to stop putting time in to dead man mode as it is a waste of time. I would personally suggest otherwise. The fact that over 10k people are playing sead man mode at a time when it launches shows people like it. The fact over 50,000 people watched the last invitational tournament shows there is a very real interrest.
These updates are required to smooth this mode out and frankly, its moving in the right direction.

Instant Teleportation: This seems to be the topic of quite a bit controversy. On one hand, players watching the map may well be able to escape what might have otherwise been an inescapable situation. Additionaly they may be able to make some clever plays and put enough of a gap between their persuer to leave combat long enough to teleport. On the other hand, barrage is still a very powerfull tool and can easily be used to completely shut down anyone without a very high magic bonus. Personally I would like to see damage not interrupting the 10 second timer while you're unskulled. We'll have to wait and see how the current system works and go from there I expect.

Reduced Items Lost On Death: Not much to say on this. I think it's good. PKers will still get the things worth getting while making it easier to rebuild after death. Good all around in my opinion.

Immunity and 10x exp: I think this is a good way to get players to catch up, though I feel it was implemented a little late. I think it doesn't quite give enough time to get to a decent point as after 6 hours of 10x exp you'll maybe get to 60-70 cb, depending on where you train and whether you focus solely on combat. You will most likely be killed by a lvl 115 Miwi in full barrows/firecape/ancients and quit.

Generally we're moving in the right direction.

23-Apr-2016 08:26:27

WellGreat
Oct Member 2023

WellGreat

Posts: 24 Bronze Posts by user Forum Profile RuneMetrics Profile
Master Clue rewards are an interesting thing though. I'm sure best in slots would be dismissed right away for players and rare items aren't really wanted unless it says "3rd age" so perhaps on top of existing rewards they offer chance at a boss loot box. As a rare drop from a master clue there would be a certain boss box drop. For example "Bandos Box" a rare drop but when opened will give one of the following items "Bandos chestplate, Bandos Tassets, Bandos Boots, or Bandos Hilt".These type of boxes could be made for all the bosses therefore giving Master clues some real rewards worth trying for. There can even be a "Corp Box" with "ely, arcane, spectral" but also being one of the rarest rewards for the tier. I'd like to say offer new best in slot items but knowing the voting community anything new and better is met with harsh criticism. Of course these wouldn't be the extent of loots from Master clues but I think it could offer a good rewards category so the new rewards don't end up useless and unwanted like the Royal Crown from Elite Clues or Dragon Masks.

23-Apr-2016 17:43:13

WellGreat
Oct Member 2023

WellGreat

Posts: 24 Bronze Posts by user Forum Profile RuneMetrics Profile
Tele Block wasn't made useful either which was the whole point of the update. I'm better off far-casting barage rather than risk them teleing away before i get close enough to cast tele block. point is the only magic you need in deadman is ancients

23-Apr-2016 17:48:22

NoBonesJones

NoBonesJones

Posts: 1,795 Mithril Posts by user Forum Profile RuneMetrics Profile
Please fix the drop rate of Clue scrolls received from implings. This seems far too high when compared with Clue bottles. I think the fact that they are now buyable will have a damaging long term effect on the prices of rare drops.

23-Apr-2016 23:21:59

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