/'\
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^^
Yes it applies to wilderness, I made a level 3 account especially to look around the wilderness in reg DDM and seasonal DMM, since it is far too dangerous to go there myself.
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For me at level 103 combat, DMM, the changes to teleport and the pk reward mechanics don't really change anything. If you are skilling/training most of the time you would afk, or if it is not afkable you would be too absorbed by the skill itself, and would miss seeing the white dot... that would be your only opportunity to escape like 1-2 seconds to react and click tab. In most cases though you would have other white dots around who are not pkers, just other ppl skilling/training so even that small opportunity is gone. But on the flip-side if they did make it instant teleport all the time you could still be tbed within that short space of time you had to react(1-2 secs) then , with barragers tag teaming it would essentially be the same thing as it is now after changes.
Perhaps the only way to avoid this is to have an anti-pj timer like in pvp worlds, while in single-way combat only of course. This would prevent clans from dd-ing and spec-swapping which is not in the spirit of the game.
23-Apr-2016 07:52:49
- Last edited on
23-Apr-2016 08:04:54
by
MscTERT