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Deadman Changes & Implings

Quick find code: 380-381-285-65782103

Taank

Taank

Posts: 138 Iron Posts by user Forum Profile RuneMetrics Profile
lol @ the fact deadCONTENTmanmode now has 60-70 players in each world, dont think your update fixed anything guys... not even any new players checking out the 10x xp rates

21-Apr-2016 15:09:49 - Last edited on 21-Apr-2016 15:10:25 by Taank

H0BG0bl1n
Feb Member 2012

H0BG0bl1n

Posts: 32 Bronze Posts by user Forum Profile RuneMetrics Profile
I like deadman mode, and I also like the changes to teleporting, items lost on death, and experience loss on death.

To me, someone who recently discovered deadman mode, this makes the game much more appealing and playable.

Good work.

21-Apr-2016 17:29:50

GuthixSn1per
Apr Member 2012

GuthixSn1per

Posts: 138 Iron Posts by user Forum Profile RuneMetrics Profile
Thank god you changed the instant teleport to 10 seconds outside of combat. People here don't seem to realize that if you could just tele away from danger, there is no danger ever and you'd only be increasing clan-man mode.

With the combat addition, you have to play vigilantly and pay attention. If you see white dots approaching, tele fast. If it were instant tele, the game would be completely ruined for every season of deadman to come and all of their work would go down the drain. If you don't understand why, let me explain:

Deadman mode is meant to be dangerous. If you don't like pking and don't like danger, don't play it; DMM is not intended for you to be able to skill faster. If you were able to teleport out of combat, you'd never be in any real danger unless you're hit by a clan, and it would completely eliminate solo pking - especially at lower levels! Instant teleport would kill solo pking completely and this would just be a pvp world with 5x rates.

If you think if Deadman Mode is too harsh, even after these huge updates making a world of difference - reduction of items lost from bank, like cmon - then don't play. Simple as that.

21-Apr-2016 19:51:20

Tim730

Tim730

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
Poofection said :
The 10 second out of combat time does not stop the problem of barrage being OP.... i don't understand how this while even make a difference. Barrage is exactly as OP as before pretty disappointed its not instant teleport unless teleblocked


Barrage is not OP, Just wear black *'hide , train your magic to 80 and bring around 16 sharks and 4 karambwans. Use protect from range/melee when you are frozen and use protect from mage if not.

21-Apr-2016 21:47:57 - Last edited on 21-Apr-2016 21:49:44 by Tim730

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