Why have you made guarded areas unattackable? Its deadman mode, the whole point is that you are never safe. The guards will save you as long as you have sufficient food and defence in guarded areas. All this will do now is increase lvl 3 bots and mule accounts.
Benvil
said
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Is removal of the Kourend only limit on the Tithe mini-game teleport on the poll by any chance?
No. Go see what is - the poll is open
Ehden
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Nice job guys, one further request, is it possible to insert log-out mechanics similar to those of the Fight Caves in Nightmare Zone in order to save progress/potions and money?
For the endurance mode, I think we did something like that. But I'm afraid Rumble parties are rather different, since they're multiplayer.
AstonVilla
said
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Why have you made guarded areas unattackable? Its deadman mode, the whole point is that you are never safe.
We looked for ways to avoid it, but ultimately players kept finding themselves attacking without wanting to, and we'd rather sacrifice the (relatively uncommon) game mechanics that involve legitimate combat there instead of having so many people constantly feeling they've been messed up. It's a shame, though.
TGI Fridays
said
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great job on the guarded zone update by the way, people suicided way too often to kill low levels !
I guess it suits some people
31-Mar-2016 12:08:28
- Last edited on
31-Mar-2016 12:08:54
by
Mod Ash
AstonVilla
said
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Why have you made guarded areas unattackable? Its deadman mode, the whole point is that you are never safe. The guards will save you as long as you have sufficient food and defence in guarded areas. All this will do now is increase lvl 3 bots and mule accounts.
Read the article carefully, only those who are inside the guarded zones cannot attack each other, however, players can still attack players inside the guarded zones while being out the safe region.
Captain @ "Mod Mark" Friend's chat
Former Staff Member of Infernal PvM Clan 126+
Ash, this is digressing slightly but where do we stand with regards to revamping the combat triangle? I know you mentioned previously you had intentions to strengthen mage (or modify it slightly in attempt to balance it out after the release of the blowpipe)
I appreciate this is only scratching the surface of a potentially huge update but I'm curious as to how much progress is being made
D Clause
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Ash, this is digressing slightly but where do we stand with regards to revamping the combat triangle? I know you mentioned previously you had intentions to strengthen mage...
I'm personally very cautious about revamping anything to do with core parts of the old school game. While it's not necessarily how we'd design it today, the combat of OSRS has been described by many players as the thing that makes them play OSRS rather than RS3. I'm entirely happy to have us poll incremental changes, e.g. a buff here, a new weapon there, but even those often get criticised as OP or unsuitable for the old school game.