Design a Skill, You say Well as it so happens I would like to add my skill and that is
Alchemy Alchemist
Elements
1.wind
2.fire
3.Earth
4.Water
5.Creation
6.life
7.death
8.tera
"Different Runes can be used in creating of the different items and transmutation circles"
Transmutation
1.Copper
2.Tin
3.Iron
4.Silver
5.Gold
6.Steel
7.Mithril
8.Adamantite
9.Rune
10.Dragon
"turning different Metals into other metals with Transmutations -Levels-"
"Transmutation circles levels and complexity with different results"
"new teleportation locations, item transmutating, cooking, combining of items, Etc"
Equivalent Exchange
1.an enhancement on the Alchemy skills higher levels different % results + items gained"
New herbs, potions, items, crafting recipes, Etc..
The Philosophers stone
1.Item that is used for progress, level details, item details, and much more
Chimera
1.Pets, for holding inventory, to be cute, or scary, creatures with intelligence that are created within a transmutation circle of 2 or more animals, metals, catalysts, and some can help you in different ways.
Fighting weapons
1.transmutation weapons
2.weapon enhancing
3. wands "caps"
4.and more
Armor
1.transmutation armor
2.amulet enhancing
3.armor enhancing
4. and more
Tools
1.element location item
2.tool enchantments
3.new tools
4. and more
Levels
1. 1-99
2.mastery Alchemist cape
3.alchemy skill emote
4.alchemy workshop "storage"
5.% of attributes gained per level
6.unlocking transmutations per level
7.pet leveling
8.Etc
11-May-2014 12:23:54
- Last edited on
11-May-2014 12:29:14
by
Denki89