4 things from the clan world, please strongly consider each one
1. please make the old plateau and classic arena bigger. for classic, stretch it west-east(don't add any trees!). Hell you can just make it a dif arena (classic big), and for plateau pretty much add 8 sqs to all 4 sides. The biggest problem is that the only map even plausible for 60v60s p2p was turrets and it had those turrets that aren't ever present on any map or obstacle in the wilderness so it was awkward and not what we wanted.
2. add a spider hill to new gate arena, and have the portals at gdz and west of spider hill. Don't include npc*. Literally copy and paste the terrain, don't include south of gap, don't include red dragon isle, don't include north of the fence.
3. Please add the rules "matched opts" and "time until return." The "time until return" means for battles where you can re-enter the portal, you can choose if you want the fastest available time before they return to be 30seconds, 1minute, etc. 0,10,30,60,90,120, etc all the way up to 300sec
4. please consider staking. There are ways that it can be implemented to prevent scamming and you could even cap it so no player can stake more than 1m if you want to be super safe.
how staking would work. Imagine plateau arena & nmz lobby
You put ~1m gp in the coffer. but it could literally be 1gp to 10m, doesnt matter
You and 4 friends stake another team of 5.
All 10 of you must walk up to the fence to deposit 100k if it's a 500k stake/1m pot.
-This makes it so you are able to see the opponents you are fighting.
If 1 person doesn't put in a stake, the match ends, money refunded into the coffer
If all 10 people deposit, the match will begin in 60secs. if your opponent has 6 people, a person you do not recognize, a person you do not want, you can simply leave and the match will be nulled and money refunded. Would help if a "matched opts&qu
02-May-2014 22:04:10
- Last edited on
02-May-2014 22:05:53
by
Celtic