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Dev blog: Clan Wars & Clues Thread is locked

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Lord_Kayos

Lord_Kayos

Posts: 296 Silver Posts by user Forum Profile RuneMetrics Profile
Question: Should you be able to decide where your attack option should appear on NPCs and other players? You can choose to make your attack option always a left click, always a right click or to have its priority chosen off your combat level, you can change this setting at any time.

I very much like this idea. At the very least it would be nice that NPC* that have a pickpocket option have that as the dominate left click ability even when you out level them (Guards, Paladins, Heroes etc) Would make thieving less annoying at a high combat level.

02-May-2014 21:17:37

Zorb49
Oct Member 2010

Zorb49

Posts: 9,774 Rune Posts by user Forum Profile RuneMetrics Profile
This is going to be amazing. I thought there couldnt be any better polls than some of the previous ones but man i caint wait to do clan wars and try to get my hands on some new treasure trial items :D
~Efficiency Experts member

~5.8b XP

02-May-2014 21:21:47

Harassin

Harassin

Posts: 24 Bronze Posts by user Forum Profile RuneMetrics Profile
How About instead of giving the Ahrim Staff the Ability to cast Saradomin strike, you add two other variations of the Staff of the Dead, being -

- The Staff of Light (Saradomins Version) with the same exsisting model.
- The Staff of Life (Guthix Version) a new model maybe player designed.

Each staff would have the same % bonus and maybe a different special attack per variation giving them each a unique Attack or Defensive ability, or it could have the same special attack use for each staff just a different animation, give me feedback on what you think guys.

02-May-2014 21:27:17 - Last edited on 02-May-2014 21:27:55 by Harassin

footuccine

footuccine

Posts: 30 Bronze Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
How About instead of giving the Ahrim Staff the Ability to cast Saradomin strike, you add two other variations of the Staff of the Dead, being -

- The Staff of Light (Saradomins Version) with the same exsisting model.
- The Staff of Life (Guthix Version) a new model maybe player designed.

Each staff would have the same % bonus and maybe a different special attack per variation giving them each a unique Attack or Defensive ability, or it could have the same special attack use for each staff just a different animation, give me feedback on what you think guys.


I Like this.

02-May-2014 21:37:13 - Last edited on 02-May-2014 21:39:20 by footuccine

Celtic
Mar Member 2015

Celtic

Posts: 2,919 Adamant Posts by user Forum Profile RuneMetrics Profile
4 things from the clan world, please strongly consider each one


1. please make the old plateau and classic arena bigger. for classic, stretch it west-east(don't add any trees!). Hell you can just make it a dif arena (classic big), and for plateau pretty much add 8 sqs to all 4 sides. The biggest problem is that the only map even plausible for 60v60s p2p was turrets and it had those turrets that aren't ever present on any map or obstacle in the wilderness so it was awkward and not what we wanted.
2. add a spider hill to new gate arena, and have the portals at gdz and west of spider hill. Don't include npc*. Literally copy and paste the terrain, don't include south of gap, don't include red dragon isle, don't include north of the fence.
3. Please add the rules "matched opts" and "time until return." The "time until return" means for battles where you can re-enter the portal, you can choose if you want the fastest available time before they return to be 30seconds, 1minute, etc. 0,10,30,60,90,120, etc all the way up to 300sec
4. please consider staking. There are ways that it can be implemented to prevent scamming and you could even cap it so no player can stake more than 1m if you want to be super safe.

how staking would work. Imagine plateau arena & nmz lobby
You put ~1m gp in the coffer. but it could literally be 1gp to 10m, doesnt matter
You and 4 friends stake another team of 5.
All 10 of you must walk up to the fence to deposit 100k if it's a 500k stake/1m pot.
-This makes it so you are able to see the opponents you are fighting.
If 1 person doesn't put in a stake, the match ends, money refunded into the coffer
If all 10 people deposit, the match will begin in 60secs. if your opponent has 6 people, a person you do not recognize, a person you do not want, you can simply leave and the match will be nulled and money refunded. Would help if a "matched opts&qu

02-May-2014 22:04:10 - Last edited on 02-May-2014 22:05:53 by Celtic

Sugarfiend
Dec Member 2011

Sugarfiend

Posts: 468 Silver Posts by user Forum Profile RuneMetrics Profile
I have 2 ideas for clan wars...

There could be a new objective, where each clan owner would pick a player, and the first clan to kill the other's "targeted" player wins. Also there could be another gamemode, similar to this, where there could be a set number of targets for the other team to kill, to allow for some strategy.

A possible title for this game mode could be "assassination" and for the second gamemode, "multiple target assassination" or "massacre assassination." Feel free to change the titles, it doesn't take away from the gameplay at all, just whatever you find sounds good.

Should players be able to stake money on the new clan wars, similar to the duel arena? This is different from the wilderness, as you would die and lose your items on hand, not staked.

Also, could the Prospector's outfit only have a desert robes bonus in the quarry mines?

02-May-2014 22:07:32 - Last edited on 02-May-2014 22:18:50 by Sugarfiend

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