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Skill Cape Perks

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RetrovirTERT

RetrovirTERT

Posts: 137 Iron Posts by user Forum Profile RuneMetrics Profile
"Quality of life/other updates

Worlds 317 and 321 have been reverted from Deadman worlds to Old School worlds. "


Quality for clans....not really for regular players since clans are already a big problem in deadman's mode.. so catereing to the clans I see.

This is an update that was not polled as I am sure it wouldn't even get 25%.
It makes deadman's mode more miserable for regular players.

03-Dec-2015 13:23:54

A Neuf

A Neuf

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
I know that the Quest Cape isn't a Skill cape, but I think the Quest Point Cape could get some perks aswell. Maybe give it a few daily teleports to some Quest Locations or something like that.

03-Dec-2015 13:24:51 - Last edited on 03-Dec-2015 13:25:14 by A Neuf

Weednd

Weednd

Posts: 111 Iron Posts by user Forum Profile RuneMetrics Profile
Really nice update. A great motivator to get 99 in all of the skills.

For all the people saying that strength is useless. There is a good use for it. Instead of using a games necklace to teleport to Burthorpe Games Room. You can use it to teleport to the Warriors' Guild for free.

03-Dec-2015 13:34:34

RetrovirTERT

RetrovirTERT

Posts: 137 Iron Posts by user Forum Profile RuneMetrics Profile
Oh and a toggle option "Disable pvp attack option in guarded areas" should be added.
Either that or the message: "Do you really want to attack this player, etc..." .

Basically please add a confirmation message for all attacks in guarded area or the toggle option previously mentioned.

03-Dec-2015 13:36:19

L O S

L O S

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Does the range cape get the range attack bonus of the accumlator as well? Im assuming not. Cape is useless if your trying to go for max range attack but i guess it has uses with minor def bonus plus the +4 pray bonus (if trimmed).....I would say give non trimmed version no range attack but the trimmed version +4 in range attack :D

03-Dec-2015 14:02:20 - Last edited on 03-Dec-2015 14:04:13 by L O S

S H O T S

S H O T S

Posts: 378 Silver Posts by user Forum Profile RuneMetrics Profile
As a regular player of deadman, I find it quite disrespectful that you guys decided to just axe 2 essential deadman worlds without even polling how the players feel about it. It seems the voice of the players is diminishing as you guys move forward. It's already hard enough to teleport into cammy or virtually go anywhere the way it was before. Condensing the worlds with have an adverse effect on the players and community. Making it impossible for any person of mid to low level to accomplish any levels in skills. I can see a steeper decline in the population of deadman play as a result of this update. If any mod could give me some explanation regarding this decision it would be appreciated.

03-Dec-2015 14:28:10

Stinkowing
Jun Member 2006

Stinkowing

Posts: 1,199 Mithril Posts by user Forum Profile RuneMetrics Profile
Xax said :
did all that work for 99 slayer and the capes special is pointless and how about a slayer pet you get the dragon on rs3 for 99 slayer need more rewards for such a hard 99!


There is no dragon pet for 99 Slayer AFAIK, you need 99 Summoning in RS3 to get a dragon.
Oh, I almost forgot.
Oh, I already forgot.

03-Dec-2015 14:51:22

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