Was excited about Deadman the moment it was first brough up a while back, but I'm not in love with the non-skulled death mechanic.
Losing 28 of your best stacks because someone with 50+ combat levels on you turns and 1 hits you with a MSB isn't strong game design.
In the same breath, just doing 1/2 exp lost and no items lost isn't harsh enough because people will just make accounts with 3 skills and farm gold with them.
Why not randomize the 28 stacks if unskulled, and prioritize the most expensive 28 stacks if skulled.
As it stands basically thieving is the only non-combat worth focusing on because it can be done entirely in safe zone without needing to trade or interact with another player. ThieveScape will get boring soon, and clans will begin to take over, 1 shotting anything that moves (skulled or not) and taking massive wealth from all banks.
01-Nov-2015 00:49:26