Max Gland
said
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So you finally gave in to all the ******* who can't pvm and begged for zulrah to be changed.
If someone can't PvM, they're probably not going to appreciate this change.
Good job on the update, do you think the Zulrah rotation change will make all the difference at Zulrah. Because everyone already knows what to do on which phase, so surely this wont make much difference in terms of items entering the game etc.
Woofem
said
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best cape in game, same as a skill cape, are you ******* serious jagex?
We offered to give it higher stats in a poll, but that didn't pass. The player feedback at the time was that it shouldn't be given stats like a fire cape unless it actually had requirements like a fire cape - it was suggested that we let people combine it with the fire cape.
So I'd rather like to explore that kind of update in a poll. If that doesn't get support, we can go back to offering higher stats on the existing item, but that didn't seem to work last time.
Ugh, I feel like it's way to early for a Max cape, 139 players is like 0.0001% of the players, it took RS3 over 10 years to get this, but it still looks nice tho.
now get find a way to stop DDossing ** and imo if max cape can be a thing, a few more hairstyle could be cool too for fashionscape >****;
imps and lunar spell looks good too
good job jagex
Extruzion
said
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Good job on the update, do you think the Zulrah rotation change will make all the difference at Zulrah. Because everyone already knows what to do on which phase, so surely this wont make much difference in terms of items entering the game etc.
Learning the sequences is nevertheless quite advantageous at Zulrah. The aim was to give players something to which they'd have to react instead of being able to go by rote learning.
NZ Sheeps
said
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What's the significance of the yellow health bar in the geomancy spell?
Green = healthy
Yellow = diseased
Red = dead