I'll preface this by stating that I'm a PKer.
First and foremost, you need to fix 4 or 1 iteming. It completely ruins PKing. Whether this be completely restricting coming into the wilderness without a full compliment of items, or tailoring content in such a way that it cannot be 4/1 itemed (perhaps a mechanic whereby the boss will do less damage to those in more items - more so than the +Def stats because that's terrible).
Please test things better in the future. You playing with a magic potato is clearly not how we play and you cannot balance the game based off this information. Placing bosses near trees is also likely to lead to safe-spotting (i.e. Callisto).
Please recruit someone who has a clue about the PKing/Clan communities.
The resource arena was a decent idea, but in practice it is terrible. The 7.5k entry fee immediately takes away from any profit possible with the arena, especially considering you cannot remain in the arena to hop worlds i.e. for addy/rune mining.
The process concerning rejuvenating the wilderness must take into consideration the rejuvenation of skills as well.
Consider how awful the Runecrafting skill was before the Abyss was added into the game. The Abyss gifted Runecrafters the opportunity to massively increase their XP/h and therefore GP/h, but at the risk of being killed. The Abyss as I'm sure you all know penalises users by skulling them on entry as well as dropping their prayer to 0, making them a prime target for PKers in the lower level wilderness.
I'm not here to do your job for you, but take the logic used in the improvement of the Runecrafting skill (which I'm sure all RCers can agree worked) and apply it to another skill (or two, or three).
As Teemo said, we should be rewarding people for entering the wilderness, not penalising them. XP rates should be higher here, drops should be worth more here because after all,
we might just kill you.
edit: Props on the looting bag though,
great
addition.
14-Mar-2014 18:01:25