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Smoke battlestaff buff

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Mod Ronan

Mod Ronan

Jagex Moderator Forum Profile Posts by user



Smoke battlestaff buff


This week we've got a bunch of quality of life updates coming into Old School as well as a lovely little buff for the smoke battlestaff!

Smoke battlestaff buff

The smoke battlestaff and mystic smoke staff now provide a 10% increase in accuracy and damage when used to cast spells from the normal spellbook.


Motherlode mine teleport

The mining guild teleport found on the skills necklace has now been replaced with a slightly more useful motherlode mine teleport.


Hidden chatbox & private messages

A toggle is now available that allows you to have private messages remain visible even when your chatbox is hidden.



Magic potion colour change

The magic potion has been made a different, slightly more magical, colour so it is a little easier to distinguish from other potions.


In other news...

Quality of life

  • Players of any combat level can now enter the lair of the Corporeal Beast.
  • 7 additional blue dragon scale spawns have been placed nearby the recently added additional blue dragon spawns.
  • Incense burners in your player owned house will now burn herbs for longer periods of time if you have a high Firemaking level.
  • The emblem trader can now be found in F2P worlds. It is possible for F2P players to get a PK skull using his right-click option. His shop is not accessible in F2P.


  • Bugfixes

  • In a specific piece of dialogue which is part of the Dragon Slayer quest; Ned will now be referred to as Captain Ned rather than dragonslayer_ned_ship.
  • Added some bushes near east Falador Bank to improve routefinding to the bankers.
  • Split the worn teleport options on the Camulet when the desert diary teleports have been unlocked.
  • When handing over your Gnome deliveries, you can still get the reward even if the dialogue is interrupted.
  • The Druidic Wreath has been graphically updated because the old model was breaking the polygon limit.
  • The Fremennik Achievement diary task to collect 5 Snape grass on Waterbirth Island has been updated to track your progress more consistently.
  • When entering the Maze random event area from the Smokey Well Dungeon, it will no longer remove the Maze's head-up display when the smoke overlay is removed.
  • Resolved a formatting issue on the Varrock Museum map.
  • Using raw bird meat on another item now generates the correct game message.
  • Pickpocketing a woman in Lumbridge now correctly completes the achievement diary task.
  • Increased the zone check for an emote clue at the Observatory.
  • Left-click pruning farming patches now checks for held magic secateurs.
  • Having Sedridor teleport you to the Essence mine now consistently completes the achievement diary task.
  • Blocked a tile adjacent to the Varrock rooftop agility course.
  • Added the Abyssal Sire to the Slayer skill guide and level up message.
  • Corrected the punctuation in the examine info of an Arctic pine tree.
  • Adjusted the game message when the explorer's ring is out of run restore charges.
  • Corrected the grammar when pickpocketing an iron key.
  • The message shown when trying to create a slayer helm now correctly refers to the enchanted gem, rather than the slayer gem.
  • Added messages for attaching a crossbow stock to limbs and stringing a crossbow to the game filter.
  • Fixed a typo on the POH Treasure chest interface.
  • Fixed a typo in Lumdo's dialogue.
  • Added the fairy ring benefit information to Hatius Cosaintus' reward dialogue.
  • Tzhaar-Mej is now aware of all four pairs of Karamja gloves.
  • Added blocking to a pillar in the Godwars Dungeon.
  • Parts of some trees on Ape Atoll no longer render behind grass.
  • You can once again retrieve the Mask of Balance from a POH Toy box.
  • Ironmen can no longer catch an Impling in Puro Puro that another player has had released by an Imp Defender.
  • You can no longer smelt at the side of a Furnace.
  • The Tortured Souls in Cerberus' lair now wield weapons to make it easier to distinguish between them.


  • Abyssal Sire

    We have not yet made any changes to the Abyssal Sire, the new abyssal weapons or the drop table of the Sire. As players become increasingly experienced at killing the Sire, learning how to defeat it more efficiently, we will decide what to do with the drop table accordingly. These changes will be balancing changes and will not be polled.

    We will also be offering buffs to the special attacks of both the Abyssal Dagger and Bludgeon following feedback from the community in the last week. Expect to see these buffs offered on the next content poll.

    Mods Alfred, Archie, Ash, Ghost, Ian, John C, Kieren, Mat K, Maz, Ronan, Weath
    The Old School Team


    @JagexRonan

    08-Oct-2015 09:45:24 - Last edited on 08-Oct-2015 10:10:37 by Mod Ronan

    nofkeys

    nofkeys

    Posts: 31 Bronze Posts by user Forum Profile RuneMetrics Profile
    I have a few ideas concerning the abyssal sire boss, there are a few issues I've encountered while killing it.

    1 Some parts of the floor are unclickable.
    2 The spawns are extremely hard to click on, and a lot
    of times you end up clicking through them which could lead to an instead dead...
    3 The XP you receive after killing one, is too low taking in consideration that you have to kill the Respiratory Systems and spawns and the abyssal sire also heals up while battling it in certain stages of the fight. This means you will have to do a combined damage of about 600-800 depends on how much it heals, and you will only receive 400 slayer xp which seems very low for this boss. I think it should be raised to 600 slayer xp at minimum.

    To kill this boss effectivly you will have to use quite a lot of supplies, and the regular drops will not or barely cover for these supplies which makes most players want to avoid this boss at this very moment. ( I'ts not even slightly crowded there ... )

    ( I have killed about 250 bosses and these were just some of the main things I wanted to share )

    08-Oct-2015 11:23:06 - Last edited on 08-Oct-2015 11:23:29 by nofkeys

    Bhaskar
    Jun Member 2013

    Bhaskar

    Posts: 6,469 Rune Posts by user Forum Profile RuneMetrics Profile
    Original message details are unavailable.
    "Players of any combat level can now enter the lair of the Corporeal Beast."

    Oh, I didn't know 71% was the new required number to pass a poll. Can we please look at other things that got 71% and implement them into the game?


    That question needed 75% for it to remain in the game
    click this ->
    ¸‹•*°*•›.,¸¸,.‹•*°
    Bhaskar
    °*•›.,¸¸,.‹•*°*•›¸

    08-Oct-2015 12:02:05

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