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Dev Blog: Skillcape Perks

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Mooie Vaas

Mooie Vaas

Posts: 54 Iron Posts by user Forum Profile RuneMetrics Profile
Nice work on the agillity cape. But i have a question

For example. You wear the cape and it acts like full gracefull. That mean you weight is -26 KG if im right. Can you still wear normal gracefull over the agillity cape and reduce your weight more? Or is gracefull not working with agillity cape together?

19-Sep-2015 08:31:02

Vinz

Vinz

Posts: 2,950 Adamant Posts by user Forum Profile RuneMetrics Profile
What about quest Cape?


Ranging- add the stats of the Ava accumalator aswell as the effects.

Magic- how about it gives you the option to change your spell book once a day? Instead of using the spellbook swap spell? This will be a more useful perk as it saves time rom travelling to the alters.

Herblore- 5% chance of making a (4) instead of (3) dose potion.

Smithing- increase speed of making cannon balls

Farming- you don't allow many of the other capes to stack bonus (smithing and gauntlets) but you let this one? How about it allows you to save 20% on payments to farmers to look after crops?

Attack/strength- I would rather have a games amulet in invent + keeping fire cape on. Maybe attack Cape could increase accuracy by 5% for 5mins (drains special bar). Strength Cape could increase max hit by 5% for 5mins (drains special bar). PVM ONLY

Also get rid of the Xp boosts, once the person has reached 99, the xp boost will will not be as useful...

19-Sep-2015 09:16:59 - Last edited on 19-Sep-2015 09:32:42 by Vinz

Almighty Bas

Almighty Bas

Posts: 880 Gold Posts by user Forum Profile RuneMetrics Profile
I definitely do not like the Hunter Skillcape perk. It should be so you can loot a magic butterfly net and imp jar out of it OR be able to catch implings barehanded while wearing it. Catching it bare-handed would make untradable? Would prefer the first idea.
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19-Sep-2015 09:23:00

FastRisingXP

FastRisingXP

Posts: 340 Silver Posts by user Forum Profile RuneMetrics Profile
This ideas sounds all very good for me. :) Sailing Cape wow nice look. :) First time since years that i see a cape and tell: Yes that is what i like, this is what i do. ^^

Max cape each perk to same time will be very useful. :) I want this combined perks please. :)

So we discuse about capes... Can you add please the 104 mil xp capes ( i self had always interest to additional 200 mil capes too). We have skill masters with this high xp in different skills and i would very like to see this capes in OSRS. :) The perks from them can be the same how the 99 er capes get. :)

Please think about and give it a chance. Thank you. :)

200 and 104 mil xp Capes for the world! :) i am so excited, first time since years. :)

19-Sep-2015 09:35:56 - Last edited on 19-Sep-2015 09:42:09 by FastRisingXP

Mintoc

Mintoc

Posts: 170 Iron Posts by user Forum Profile RuneMetrics Profile
1. Idk if these should have a perk, but what about the quest cape and the achievement diary cape?

2. Max cape should have all perks. Having a max cape is really a big achievement in osrs and people having it should get a big reward for it. Plus, it seems logic that a max cape would have all perks?

3. Smithing cape: 1-2% faster smithing when smithing items on an anvil. Goldsmith gauntlets perk is pretty much useless (you changed the cooking gauntlets perk of cooking cape already). Many players continue smithing items after getting 99 smithing (e.g. rune 2h's). A very small boost to the speed seems appropriate.

19-Sep-2015 09:38:37

Xphoria

Xphoria

Posts: 407 Silver Posts by user Forum Profile RuneMetrics Profile
Not burning anything with the cooking cape is FAR too powerful. Just give it the cooking gauntlets' effect, like the smithing cape has the goldsmithing gaunts effect. At 99 cooking you still burn some food (mantas, dark crabs) very frequently, this keeps the price high on them

19-Sep-2015 10:10:33

Sauronak

Sauronak

Posts: 9 Bronze Posts by user Forum Profile RuneMetrics Profile
What about people with a quest cape? and max cape?
I do like the idea about the quest capes add more beneficial perks!
But i read this idea before, but i can't recall who said it but!

Lets say you got a fire cape, and a skillcape, ofcourse you want to show it off, but you also need the stats from the fire cape.
People no voted the max-cape stats, because you wouldn't have to go to the trouble to get firecape they said.
But if you add a "add-cape" to any skillcape, you can add and remove the firecape from it.
This would work with any cape slot item ofcourse (Few acceptions, like aquatic stuff).
this way you can wield the stats, and the questcape, while you had the trouble to get them both.

19-Sep-2015 10:51:10

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