Here are my thoughts -
Zulrah - While this is a good alternative to adding a new scale dropping monster, I still think there should be some sort of mini-game/skill that can be used to collect low amounts of scales so that it balances it out. The thing is, as it stands, Zulrah will not lose popularity until its nerfed. People will train for it, camp it, and more bots will catch on to it. Adding more and more items. Unlike God wars, Zulrah is simply --- to easy and not risky --- to have such big items. A better solution is a nerf to skilling drops, a skilling monster that can drop scales, and that is that.
Max Cape - People have said it before, it needs to be BIS. It is the end of the end. At a maxed lvl, there is nothing else you wouldn't have already gotten - BESIDES this cape.
Zilyana dropping an Item -- Why her? She has so many drops. 23m Arma Cbow. 3m SS, 50 MILLION Hilt. Where as.... Zammy has a 14m SoT*, 150k steam staff.... oh and not to mention its SUPER GREAT Addy platebody drop.
Zammy needs the extra item. Who knows how much this exilir will cost, could be 1m or could be 10m. That is a nice bonus to zammy.
I realize it makes sense - Roleplaying wise- for the Sara boss to 'enlighten' the Zammy area. But she is already good enough. Zammy needs the upgrade, not her.
Travel option for Bill - Yes. Nice QoL.
Sell 50 - No need. Its just more easyscape, when you can spam sell 10 5 times within 1.5 seconds. Not really worth it. Just allows for easier access to cheap ways to make small profits.
All barrows updates are very good ideas. I don't see anyway to improve these.
In what other previous updates - HAVE YOU EVER - made a boss EASIER? No need. Vet'ion is Vet'ion. You wouldn't make KQ easier, or Zulrah, or any boss. So why Vet'ion?
28-Jul-2015 19:06:57