Explosive Mining
Explosive Mining
I have always hated mining because it’s so repetitive and tedious. I think that if there was another way to get ore without a pick axe then the skill wouldn’t be so tedious and boring. The solution is Explosive Mining.
I am going to organize my presentation of Explosive mining in 5 basic sections. What, How, locations, Rewards, and a conclusion.
What
Explosive mining is where a player travels deep into a new section of already existing mines, and/or entirely new mines just for explosive mining. In explosive mines there is ore stuck deep in the walls of the cavern, and the player must use explosives to blow the ore out of the wall.
Explosive mining will require the same mining levels for each ore, but it will also require a firemaking level to light the explosive. Also, different explosives have different levels of impact that can get different kinds of ore.
How
Explosive mining is done by traveling to an explosive mining site. There will be one in the Dwarvern Mines, one in the Dorgeshuun Mines, one in the Karamja Volcano, one in Arandar (off the winding path just north of Lletya), and one just north of the death plateau.
Explosive mining will be done with explosives. Crafted from players using the crafting skill, bought from other players, or bought from shops at explosive mine sites.
To make explosives players must get black powder and fuses from the same shops that sell explosives.
After obtaining some explosives, players will take them to a mine with a tinderbox to get ore out of the walls. The player will use the explosive on the wall that has the ore that he wants. The player must have the firemaking level to light the explosive, and the minging level to insert the explosive into the wall. (see chart below)
Different explosives will get different kinds of ore, and some explosives won’t work in some walls because the ore is too deep for that explosive.
This chart shows what explosives get what ore, and the mining levels and firemaking levels needed to use the explosive and get the ore.
(NOTE: All explosives can get lower lvl ore. For example, advanced explosives can still get copper and tin)
So with all this in mind it’s simple. The player will use the explosive on ore found in wall, and use tinderbox on explosive. At this point the player’s character will step back 3 squares and the explosion will go off. There is a 15% chance that the explosion will cause the player to be dealt damage equal to 10% of his or her current HP, unless the player has at least 10 firemaking levels higher than is needed for the task that he or she is performing.
After the explosion the ore will appear on the ground and only be visible to the player that exploded it out of the wall. At this point the player can collect his or her ore, wait for the ore to come back in the wall, and do it again.
Explosives are stackable, so players can bring a lot of explosives and fill their inventory with ore so they can run to the bank.
Locations
Dwarvern Mines – This mine will have low level ore. It will have Copper, Tin, Iron, and clay. It will be located in the Dwarvern Mines, on the south side where hammerspike is.
Dorgeshuun Mines – This will be in the dorgeshuun mines on the north side, and it will have Iron, Coal, Silver, Gold, and mithril ore.
Karamja Volcano – This will be next to the entrance to the Tzharr city, and it will have a lot of goald and silver, and one or two adamant ores. Arandar (off the winding path just north of Lletya)- This will be located in a cave that is north of Lletya. The entrance of the cave will be found just off the winding path in Arandar. There will be Runite, Adamantite, Mithril, and a lot of coal.
Rewards
The rewards section of this presentation will be divided up as follows. Cost, Experience, Ore,
Cost
Shops in each of the explosive mines will charge for supplies that are required to perform explosive mining. The costs will be as follows.
Basic explosive – 95 gp ea
Dorgeshuun Explosive – 238 gp ea
Compound Explosive – 1,320 gp ea
Dwarvern Explosive – 3,810 gp ea
Advanced Explosive – 7,690 gp ea
Black Powder – 39 gp ea
Vials – 5 gp ea
Fuse – 29 gp ea
Advanced fuse – 5,100 gp ea.
Experience
MINING -Standard mining experience will be given per ore. Like 17.5 xp per copper and tin, 35 xp per iron ore mined, etc..
FIREMAKING – Lighting the explosives will give the following firemaking experience
ORE
Each explosive will give the player a different amount of ore rewards, and the ore rewards are somewhat random. The following table shows what explosive can get what ore, and how much of it.
The left hand column shows what explosive is using, and everything to its right is the ore and how much ore is obtained from one explosive.
Conclusion
I hope you like this idea of explosive mining. The prices, xp rates, costs, and amount of ore is just what I think would be good, but I could very well be wrong and we can play around with the numbers.
I think players will pick explosive mining because the players can get ore faster and they get experience faster, but traditional mining will still be popular because explosive mining is so expensive.
Also, I saw that you said that you can’t make new graphics. I don’t know the first thing about development, but I do know that a this game already has explosion animations and items that look like the explosives, but they don’t have to look like my picture above.