Lots of mining suggestions, disappointed the herblore idea didn't introduce new torstol potions. I'd love an artisan potion or a nerfed version of overloads. Juju potions on the other game were extremely useful such as chance at double herbs from patches,etc.
Campfires seems utterly pointless. Why not just train agility instead of going through all the hassle of having to create a campfire to gain energy and stats when you can use energy pots?
Flaming Arrows = Boring, most people just chin for range anyways i doubt anyone would even be bothered using them.
Construction short cuts will only really benefit high construction levels and therefore going against the point of improving the skill so that people will train it.
Motherlode Mine is probably the best one.. so ill vote this one.
and i'm not even gonna bother commenting on the others >****;
I am a cynical man when it comes to player suggestions (as we used to call these things). I have sometimes ventured into the older player suggestions forum through my ten years of playing this game, but rarely seen something I like.
The ideas presented here are all very well thought-through, though I would despise range getting a freeze option (simply because of the damage it did to hybriding and PK'ing pre-EOC). It's going to take some serious consideration to vote for the right project here. But kudos to the players who've developed these ideas. They have certainly changed my opinion of player suggestions to the positive.
Firemaking one is stupid, agility should have an actual affect on energy not some random useless skill that has several other paths that could make it useful.