Camp fires: If this idea is implemented, I'll never see my lovely rest option. The rewards sound pretty useless also. I'd rather it have been just like a bonfire.
Fire arrows: Should not freeze. Should only have a chance of extra damage. The requirements to make them are obnoxiously high also.
Construction shortcuts: This is my favorite idea. I like having shortcuts around the game. I hope more shortcuts are suggested like hidey holes for crossbow shortcuts.
The motherload mine:
1. Washing "dirt" to recieve your ore is stupid. You should get it as soon as you mine it.
2. I hate the smoking rock random and pickaxe flying off. If those had not been mentioned I would have liked this idea more.
3. It sounds like you would get less xp here than you would power mining iron. I also don't want to have to fix random stuff when I only want mining xp.
4. I don't care about the outfit.
5. I do like the concentrated ore idea, but that's about it.
Explosive mining:
1. Cool concept, except it seems like you would spend most of your time making the explosives. It also seems purely for profit. Mining sucks and I want faster, easier xp. Don't care about the gp.
The Quarry: Would have been a good idea if all the ores were concentrated. You should have a choice of getting the ores to keep or trading them in for bonus xp or rewards. I don't like the drill idea but the smithing part of this idea isn't too bad.
Potion Enhancer: Seems OP for PvM. I'd rather you suggest extremes, overloads, and super antis. Either way I don't do PvM so this idea is 100% useless to me. It you had allowed PvP (excluding wilderness) it would have been better.
Charcoal Mound: The rewards are pretty useless. 1/100 chance of extra bar when most of the logs are 15 seconds and less is pointless. You probably can't even smelt 5 bars in 15 seconds. #wasteoftime
My vote goes to construction shortcuts. I would vote yes on 2nd poll to it. I *might* vote yes to the quarry. All else would be no.
02-Mar-2014 21:59:44
- Last edited on
02-Mar-2014 22:08:06
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P E A C E