Quote: I highly suggest to rethink this proposal. Making the xp rates higher makes the losing 50% of your xp obsolete. The xp rates I suggest must be smaller than 2 times the regular ones.
Fishing trout for 250xp each one makes it feel like Mo-pa-r Scape.
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Here's how it will actually play out:
"Time to go fishing, walking to al kharid", DEAD...(mobbed by 10 people)
Switch world
"Time to go fishing, walking to al kharid", DEAD......(mobbed by a giant death dot of 30 people)
*getting frustrated*...omg there's
Ok, how are you going to train fishing at all like this? Especially the first day. You won't even make it to the fishing spot until the player count near lumbridge thins out. If you do miraculously make it to the spot over in al kharid, you'd want to camp there for as long as possible. 5x experience will suddenly seem quite reasonable in this situation. It might take you hours just to reach the fishing spot!!
I voted yes to deadman, but I can already envision the issues.
Oh ya, you made it to fishing after 2 hours, and you are getting huge xp, but then you'd want to cook them also. Rofl, that's already 2 skills you would want to protect.
I know you can protect 5 skills, but I'm just using this as an example.
Fishing trout for 250xp each one makes it feel like Mo-pa-r Scape.
________________________________________________________
Here's how it will actually play out:
"Time to go fishing, walking to al kharid", DEAD...(mobbed by 10 people)
Switch world
"Time to go fishing, walking to al kharid", DEAD......(mobbed by a giant death dot of 30 people)
*getting frustrated*...omg there's
only
two servers for this? Lumbridge is filled to the rim with about 1385178351 players. Anyone who steps one millimeter outside the safezone will be immediately attacked by hoards of players 'trying out deadman mode'.
Ok, how are you going to train fishing at all like this? Especially the first day. You won't even make it to the fishing spot until the player count near lumbridge thins out. If you do miraculously make it to the spot over in al kharid, you'd want to camp there for as long as possible. 5x experience will suddenly seem quite reasonable in this situation. It might take you hours just to reach the fishing spot!!
I don't think people are really thinking of the ACTUAL logistics to training skills. It is gonna be one hilarious cluster @$^@$^ the first day.
I voted yes to deadman, but I can already envision the issues.
Oh ya, you made it to fishing after 2 hours, and you are getting huge xp, but then you'd want to cook them also. Rofl, that's already 2 skills you would want to protect.
And then you will start to see players making loads of mule accounts for specific purposes (one for cooking, one to do runecrafting), each one having to be a member. Do you see what I'm getting at? Those without mules would be at a huge disadvantage.
I know you can protect 5 skills, but I'm just using this as an example.
10-Jul-2015 14:51:18 - Last edited on 10-Jul-2015 14:59:58 by Alpha Trion