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Multiple Clues & Midsummer

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Xsk1l3rX
Jan Member 2024

Xsk1l3rX

Posts: 280 Silver Posts by user Forum Profile RuneMetrics Profile
Hi,

A few weeks ago you've made it clear that untradeables should be protected on death outside of PvP. While this is an excellent solution, why can't this be done in PvP only to untradeables? The other person is not even able to get that loot, so why can't this be changed? This would make PvP alot more interesting, because if the server disconnects, you lose the untradeable items, and it'll cost you a day or two to retrieve, this could be reverted ofcourse when the DDoS attacks will stop.

Thanks in advance, looking forward to your response.

18-Jun-2015 10:58:53

Mod Ash

Mod Ash

Jagex Moderator Forum Profile Posts by user
Crowde said :
Mod Ash,
if I die at Zulrah with Ahrim would it degrade ?

If it's in one of the untradeable states, you should find it doesn't degrade any further on death, and the priestess returns it to you in the same state that you dropped it.

18-Jun-2015 11:04:15

Mod Ash

Mod Ash

Jagex Moderator Forum Profile Posts by user
Xsk1l3rX said :
A few weeks ago you've made it clear that untradeables should be protected on death outside of PvP. While this is an excellent solution, why can't this be done in PvP only to untradeables? The other person is not even able to get that loot, so why can't this be changed?

Although the PKer can't loot the items, you're supposed to be risking something when you take good gear into PvP, so we have currently not protected untradeables in PvP death situations.

It's something we could change, of course, but I'm not convinced that it'd be a good move for everyone to be able to run around the Wilderness in high-end untradeable kit without any risk of losing it.

What I'm actually looking forward to is the completion of the sysadmins' work on getting a more DDOS-resilient network structure. They've got the hosting companies making changes as fast as possible, but it's a big change and takes time to do.

18-Jun-2015 11:07:49

Xsk1l3rX
Jan Member 2024

Xsk1l3rX

Posts: 280 Silver Posts by user Forum Profile RuneMetrics Profile
Mod Ash said :
Xsk1l3rX said :
A few weeks ago you've made it clear that untradeables should be protected on death outside of PvP. While this is an excellent solution, why can't this be done in PvP only to untradeables? The other person is not even able to get that loot, so why can't this be changed?

Although the PKer can't loot the items, you're supposed to be risking something when you take good gear into PvP, so we have currently not protected untradeables in PvP death situations.

It's something we could change, of course, but I'm not convinced that it'd be a good move for everyone to be able to run around the Wilderness in high-end untradeable kit without any risk of losing it.

What I'm actually looking forward to is the completion of the sysadmins' work on getting a more DDOS-resilient network structure. They've got the hosting companies making changes as fast as possible, but it's a big change and takes time to do.



Thanks for the response.

While you are right about that a PKer should risk something, losing connection is not something that is currently under our own responsibility. (What I am trying to say is, we cannot change anything about the disconnections on our own part.)

Can you tell us something about the new internet infrastructure? Like, is it gonna take days, weeks, months?

I was asking the question about the untradeables, because you only have 2 minutes to retrieve your untradeables, and if you disconnect, well, you already lost the items. What you could try to do, is make the 2 minutes up to something like 5-7 minutes? That way, the risk is still available, but we can atleast have a fair chance if the server disconnects.

Again, thanks for reading my question(s), and also again, I am looking forward to your new reply, if you were to reply.

18-Jun-2015 11:12:39

Mod Ash

Mod Ash

Jagex Moderator Forum Profile Posts by user
pinepinepine said :
Protecting degraded barrows items is a very bad thing. Fixing barrows is a major coin sink for the economy. If it's taken away money will surely lose its value faster.

Yes, that's why these changes are temporary, and we look forward to removing them from the game again.

Xsk1l3rX said :
While you are right about that a PKer should risk something, losing connection is not something that is currently under our own responsibility...

Can you tell us something about the new internet infrastructure?

That is correct. We could have chosen to protect your untradeables on PvP death for that reason. For now we have not made any changes because the gameplay effect on PvP would be more detrimental than the gameplay effect elsewhere, as I described.

And we could choose differently in future.

I don't have an ETA for the network work being "finished" - and frankly I wouldn't be surprised if there's a lot of tweaking and fine-tuning in future, as DDOSers look for new ways to attack the system. Network setup isn't something I know anything about, but I gather major infrastructure changes across multiple continents is a slow job. The hosting companies know how urgently we need this done.

18-Jun-2015 11:22:08

Xsk1l3rX
Jan Member 2024

Xsk1l3rX

Posts: 280 Silver Posts by user Forum Profile RuneMetrics Profile
Mod Ash said :
pinepinepine said :
Protecting degraded barrows items is a very bad thing. Fixing barrows is a major coin sink for the economy. If it's taken away money will surely lose its value faster.

Yes, that's why these changes are temporary, and we look forward to removing them from the game again.

Xsk1l3rX said :
While you are right about that a PKer should risk something, losing connection is not something that is currently under our own responsibility...

Can you tell us something about the new internet infrastructure?

That is correct. We could have chosen to protect your untradeables on PvP death for that reason. For now we have not made any changes because the gameplay effect on PvP would be more detrimental than the gameplay effect elsewhere, as I described.

And we could choose differently in future.

I don't have an ETA for the network work being "finished" - and frankly I wouldn't be surprised if there's a lot of tweaking and fine-tuning in future, as DDOSers look for new ways to attack the system. Network setup isn't something I know anything about, but I gather major infrastructure changes across multiple continents is a slow job. The hosting companies know how urgently we need this done.


Alright, fair enough. Thank you for your replys, and I'm looking forward to the new internet infrastructure.

18-Jun-2015 11:26:22

4A6F6B6B75

4A6F6B6B75

Posts: 35,046 Sapphire Posts by user Forum Profile RuneMetrics Profile
[plsread]

Please remove the combat requirement from Corporeal Beast as it was added unpolled as a temporary fix when Corp was new.

The combat requirement for all music tracks was 85 before that, now it's 90. And yes I'm between 85 and 90 combat... :P

[/plsread]

18-Jun-2015 11:36:28

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