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John Gotti
May Member 2022

John Gotti

Posts: 3,556 Adamant Posts by user Forum Profile RuneMetrics Profile
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Sent mine in last night, its basically a Tower Defence game which uses the skills of Construction, mining, woodcutting and fire making with 32 rounds of mobs already in the game. Although its killing monsters its a skilling minigame and the higher level of those 4 skills the better chance you have of completing all the rounds.

That sounds amazing!

Would love to see how you designed that, it could potentially be really great


Warcraft 3 Maul or Wintermaul style would be super sweet
Proud 28%er
12 Year Vet. Process Engineer. OSRS only since Day 1.

24-Feb-2014 23:25:58

Rargh
Aug Member 2008

Rargh

Posts: 420 Silver Posts by user Forum Profile RuneMetrics Profile
I spend a total of three days on my idea. I had all my high level friends criticize the heck out of it so I could make it the best it could possibly be! I'm hoping for the best! I wish you all the best of luck <3.

25-Feb-2014 04:08:30

Cosmosss

Cosmosss

Posts: 54 Iron Posts by user Forum Profile RuneMetrics Profile
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Sent mine in last night, its basically a Tower Defence game which uses the skills of Construction, mining, woodcutting and fire making with 32 rounds of mobs already in the game. Although its killing monsters its a skilling minigame and the higher level of those 4 skills the better chance you have of completing all the rounds.

That sounds amazing!

Would love to see how you designed that, it could potentially be really great


Warcraft 3 Maul or Wintermaul style would be super sweet


It was based on a standard map with a portal at one end and a shrine on the other, using the same mob mechanic as pest control, mobs focus to get to the shrine in the shortest possible route so build technic can change the route.

There's different kind of trees to the left and different ores to the right, towers start from oak to magic and the ores effect the damage, so for example adding mith ore to a maple tower will make the ammo splash (just an example). You can lay fires which if mobs run over get dealt firedamage similar to the poison mechanic.

Thers 32 rounds with 3 boss rounds at 12, 22 and 32..Round 1 will be like 17 Goblins and round 9 will be 12 lessers demons and round 27 could be 7 mith drags, also i Was thinking along the lines of round 12 could be triple KQ in the first form, round 22 could be all 4 GWD Bosses and 32 could be a double Jad with healers. There's obviously alot more to it but we shall have to wait and see if it gets picked to poll : )

25-Feb-2014 10:48:47

Cosmosss

Cosmosss

Posts: 54 Iron Posts by user Forum Profile RuneMetrics Profile
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^
I'm confused... how is this NOT combat related?


Because its got nothing to do with your combat skills, your not physically killing mobs, your using skills to build towers to stop your shrine from being destoryed. Its completely based on skilling.

25-Feb-2014 13:01:34

Haemophilia

Haemophilia

Posts: 1,126 Mithril Posts by user Forum Profile RuneMetrics Profile
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Sent mine in last night, its basically a Tower Defence game which uses the skills of Construction, mining, woodcutting and fire making with 32 rounds of mobs already in the game. Although its killing monsters its a skilling minigame and the higher level of those 4 skills the better chance you have of completing all the rounds.

That sounds amazing!

Would love to see how you designed that, it could potentially be really great


Warcraft 3 Maul or Wintermaul style would be super sweet


It was based on a standard map with a portal at one end and a shrine on the other, using the same mob mechanic as pest control, mobs focus to get to the shrine in the shortest possible route so build technic can change the route.

There's different kind of trees to the left and different ores to the right, towers start from oak to magic and the ores effect the damage, so for example adding mith ore to a maple tower will make the ammo splash (just an example). You can lay fires which if mobs run over get dealt firedamage similar to the poison mechanic.

Thers 32 rounds with 3 boss rounds at 12, 22 and 32..Round 1 will be like 17 Goblins and round 9 will be 12 lessers demons and round 27 could be 7 mith drags, also i Was thinking along the lines of round 12 could be triple KQ in the first form, round 22 could be all 4 GWD Bosses and 32 could be a double Jad with healers. There's obviously alot more to it but we shall have to wait and see if it gets picked to poll : )


sounds fantastic. much looking forward to this.

25-Feb-2014 13:06:42

Juelexi

Juelexi

Posts: 997 Gold Posts by user Forum Profile RuneMetrics Profile
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^
I'm confused... how is this NOT combat related?


Because its got nothing to do with your combat skills, your not physically killing mobs, your using skills to build towers to stop your shrine from being destoryed. Its completely based on skilling.


So no combat xp and completely skiller (lvl3) friendly?

25-Feb-2014 13:09:17

Cosmosss

Cosmosss

Posts: 54 Iron Posts by user Forum Profile RuneMetrics Profile
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^
I'm confused... how is this NOT combat related?


Because its got nothing to do with your combat skills, your not physically killing mobs, your using skills to build towers to stop your shrine from being destoryed. Its completely based on skilling.


So no combat xp and completely skiller (lvl3) friendly?


0 combat xp, you cant wear gear, you cant take weapons. a level 3 skiller with high construction, high mining, high woodcutting and high firemaking will be the best player on a team. The mobs only object is to destroy the shine, your trying to stop them by building towers. If youve played a Tower defence before you'll understand how this game would work, but more than anything.... they're incredibly fun games to play.

25-Feb-2014 13:12:58 - Last edited on 25-Feb-2014 13:13:52 by Cosmosss

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