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World Switcher & RotG (i)

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FlST

FlST

Posts: 205 Silver Posts by user Forum Profile RuneMetrics Profile
world hopper seems like a decent update, even if only to lessen the osb hate threads (i support it but the beef isn't with that, its that our forums turn into a hate fest whenever it comes up.)

the functionality of the holy wrench in rog(i) is wonderful as the wrench itself is often less useful than another super restore would be, the +1 pray seems a bit week though, would you consider polling a larger increase now that it made it in-game? possibly double the bonus as the dk rings do, or less if community believes that much is op.

id also like to see it function as a universal god item, perhaps it could be polled along with an updated cost like say... performing tasks for the gods.****. [zamorak mage wants you to kill 200 aviansie* the item would then earn you the favor of zamorak ect.
Ultimate fister of the Broken legion 100+ soc/pvm
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21-May-2015 11:51:21

ado4334

ado4334

Posts: 136 Iron Posts by user Forum Profile RuneMetrics Profile
Brutal Nerd said :
White Runtz said :
No to 95 slayer hellhound boss!


I agree. 95 slayer takes insanely long time to achieve for a normal player who doesn't play with "no xp-waste mentality" -> only a handful of people can actually use this content.


In my opinion that's a good thing. Means the rare drops won't be devalued. Just look at Zulrah. It's a high level boss yet it's main drops have plummeted due to too many people being able to kill it and demand for the drops simply not meeting the ever growing supply. I'd rather the abyssal dagger is rare.

21-May-2015 12:48:11

Brutal Nerd

Brutal Nerd

Posts: 246 Silver Posts by user Forum Profile RuneMetrics Profile
ado4334 said :
Brutal Nerd said :
White Runtz said :
No to 95 slayer hellhound boss!


I agree. 95 slayer takes insanely long time to achieve for a normal player who doesn't play with "no xp-waste mentality" -> only a handful of people can actually use this content.


In my opinion that's a good thing. Means the rare drops won't be devalued. Just look at Zulrah. It's a high level boss yet it's main drops have plummeted due to too many people being able to kill it and demand for the drops simply not meeting the ever growing supply. I'd rather the abyssal dagger is rare.


There's more wrong with Zulrah than just requirements to attempt killing it.
If we make this boss require 95 slayer then how'*e we going to introduce 80+ gear? Don't tell me by re-making dungeoneering :P (yes, I'm actually open to ideas)

21-May-2015 13:22:36

Cyrax

Cyrax

Posts: 1,043 Mithril Posts by user Forum Profile RuneMetrics Profile
Would it be possible for you to remove world 386 from the world switcher? It was a 'hidden' world before which was nice for certain activities.

Could double clicking a world initiate the hop instead of clicking it and then clicking yes?

Also, any sign of fixing Ilfeen charging crystal seeds into halberds?

21-May-2015 13:24:41

Flaming Red

Flaming Red

Posts: 336 Silver Posts by user Forum Profile RuneMetrics Profile
So the world hopper is pretty useless when you're trying to do stuff that requires lots of hopping in a short amount of time, such as buying supplies for molten glass. After like 2-3 worlds it tells me to wait quite a long time, and it would be faster to just log out and retype my log-in details than to wait.

Is there any way around this? How come other clients don't have this problem after only a few worlds?

21-May-2015 13:26:45

ado4334

ado4334

Posts: 136 Iron Posts by user Forum Profile RuneMetrics Profile
Brutal Nerd said :
ado4334 said :
Brutal Nerd said :
White Runtz said :
No to 95 slayer hellhound boss!


I agree. 95 slayer takes insanely long time to achieve for a normal player who doesn't play with "no xp-waste mentality" -> only a handful of people can actually use this content.


In my opinion that's a good thing. Means the rare drops won't be devalued. Just look at Zulrah. It's a high level boss yet it's main drops have plummeted due to too many people being able to kill it and demand for the drops simply not meeting the ever growing supply. I'd rather the abyssal dagger is rare.


There's more wrong with Zulrah than just requirements to attempt killing it.
If we make this boss require 95 slayer then how'*e we going to introduce 80+ gear? Don't tell me by re-making dungeoneering :P (yes, I'm actually open to ideas)


Legend has it there's a new continent coming out with bosses. Imagine if they dropped 80+ weapons :o

21-May-2015 13:33:51

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