Actions speak louder than words.
I think it's very obvious that Zulrah and wyverns have overpowered drop tables. I'd guess that most people who disagree are those farming it and want it in for personal gain. I can farm Zulrah and I have no problem admitting it's overpowered. The impact on the economy was almost instantaneous. It's causing other activities to have to rise in profitability, and hence why items like godswords are rising. The requirements are far, far too low for the items it delivers consistently and it makes a lot of other content in the game dead content. For a few days of chinning and splashing overnight, you can farm a boss which generates more income than level 91 runecrafting, which takes years to achieve in comparison - this is also why nature runes have risen so much, by the way, and why nature runecrafting profitability has risen 60%. If you look at price graphs of items, you can see massive changes on the day Zulrah was released (coincidence?) which has continued since. To summarise, Zulrah and wyverns clearly have too generous a drop table for their requirements.
When you release future content, it will be harder to make it relevant when there is this overpowered content in the game.
Nightmare zone and splashing. In the short term, we may not see the benefits of removing these methods from the game. In the long term, I think the game would benefit from these being out of the game. I'm not going into detail on this, I'm sure you can understand why it's just stupid to have in the game.
I will be keen to see if any of these words are put into actions, or if they are indeed just words.
20-May-2015 15:31:07
- Last edited on
20-May-2015 15:33:03
by
Starcry