Forums

How are things in Old School?

Quick find code: 380-381-178-65624994

lucky horse
Aug Member 2017

lucky horse

Posts: 1,945 Mithril Posts by user Forum Profile RuneMetrics Profile
- are u guys serious about this? ~25-30% of the money/items cooming in to the game is thru zulrah, the drops needs a
MAYOR
nerf and that to be done
ASAP
! And the boss needs to be a challenge , wich it isnt at the moment since iwe seen multiple cb lvl 75's with the pet. I thought you stated Zulrah to be a challenging boss even for the high lvl'd players?

People can (and commonly do) rebuild their bank from 5m to 150m within 10 days of doing a bit of Zulrah.

- That's it for me.[/quote]

25% 35% can you prove those numbers for us. Remember they have the numbers. If it were damaging they would have nerfed it many moons ago. Wyverns were never killed due to their shear difficulty, it wasn't worth their petty drops. Now they are, so what is the big deal, I have killed them and they drop good drops but I'd rather runecraft I make more money and its safer to a degree. The dungeon is crowded for the most part its hard to AFK it when they start aggro. Its perfectly balanced in my opinion, and until their data says otherwise and you prove that 25% and 35% figure it will be impossible.[/quote]

- If you have read the post i didnt say anything about the wyverns, they doesent affect much imo. and what "moons ago" means i do not know. and my 25% was an estimate, since in wichever world u go to "zulrah place" there are ppl going in, its never empty. and the drops from the so called "challenging boss" (wich they stated themselves to be a challenge, wich apparently isnt) are to common and the value of them are to high, this is for both the rare drop table and the uncommon/common drops.

- opinion?
proud member of Knights of Aether

320-321-57-65670232 <--- QFC to our homepage thread

20-May-2015 15:27:01

Starcry

Starcry

Posts: 1,330 Mithril Posts by user Forum Profile RuneMetrics Profile
Actions speak louder than words.

I think it's very obvious that Zulrah and wyverns have overpowered drop tables. I'd guess that most people who disagree are those farming it and want it in for personal gain. I can farm Zulrah and I have no problem admitting it's overpowered. The impact on the economy was almost instantaneous. It's causing other activities to have to rise in profitability, and hence why items like godswords are rising. The requirements are far, far too low for the items it delivers consistently and it makes a lot of other content in the game dead content. For a few days of chinning and splashing overnight, you can farm a boss which generates more income than level 91 runecrafting, which takes years to achieve in comparison - this is also why nature runes have risen so much, by the way, and why nature runecrafting profitability has risen 60%. If you look at price graphs of items, you can see massive changes on the day Zulrah was released (coincidence?) which has continued since. To summarise, Zulrah and wyverns clearly have too generous a drop table for their requirements. When you release future content, it will be harder to make it relevant when there is this overpowered content in the game.

Nightmare zone and splashing. In the short term, we may not see the benefits of removing these methods from the game. In the long term, I think the game would benefit from these being out of the game. I'm not going into detail on this, I'm sure you can understand why it's just stupid to have in the game.

I will be keen to see if any of these words are put into actions, or if they are indeed just words.

20-May-2015 15:31:07 - Last edited on 20-May-2015 15:33:03 by Starcry

White Runtz

White Runtz

Posts: 5,389 Rune Posts by user Forum Profile RuneMetrics Profile
lucky horse said :
- are u guys serious about this? ~25-30% of the money/items cooming in to the game is thru zulrah, the drops needs a
MAYOR
SNIP


Confused myself, so many hate on Wyverns. My bad I can't comment on Zulrah never killed it but you still are making assertions based on your opinion. 35% of wealth coming in game is quite large I doubt 35% of the population can kill it. The issue is you don't know that, you might be right I can be wrong. But what does Jagex benefit for lying that it is not damaging the economy? Either way magic logs are thriving and I remember chopping them before GE for 900 ea and now I can chop them for 1.1k. Zulrah drops a nice amount of them including Wyverns so I think the economy is doing well based on the ancedotal evidence I have gathered. I can't say with proof and you are right they have the data but they can't show us Gigs of data it has sensitive information that can compromise the company if a competitor finds out. I just doubt they would lie if Zulrah was really damaging the economy.
My Clan

20-May-2015 15:34:21 - Last edited on 20-May-2015 15:34:39 by White Runtz

White Runtz

White Runtz

Posts: 5,389 Rune Posts by user Forum Profile RuneMetrics Profile
Starcry said :
Actions speak louder than words.

I think it's very obvious that Zulrah and wyverns have overpowered drop tables. I'd guess that most people who disagree are those farming it and want it in for personal gain. I can farm Zulrah and I have no problem admitting it's overpowered. The impact on the economy was almost instantaneous. It's causing other activities to have to rise in profitability, and hence why items like godswords are rising. The requirements are far, far too low for the items it delivers consistently and it makes a lot of other content in the game dead content. For a few days of chinning and splashing overnight, you can farm a boss which generates more income than level 91 runecrafting, which takes years to achieve in comparison - this is also why nature runes have risen so much, by the way, and why nature runecrafting profitability has risen 60%. If you look at price graphs of items, you can see massive changes on the day Zulrah was released (coincidence?) which has continued since. To summarise, Zulrah and wyverns clearly have too generous a drop table for their requirements. When you release future content, it will be harder to make it relevant when there is this overpowered content in the game.

Nightmare zone and splashing. In the short term, we may not see the benefits of removing these methods from the game. In the long term, I think the game would benefit from these being out of the game. I'm not going into detail on this, I'm sure you can understand why it's just stupid to have in the game.

I will be keen to see if any of these words are put into actions, or if they are indeed just words.


OP drop tables, not exactly. Do you want Wyverns pre-nerf because all you will get is nobody killing them. Zulrah if you nerf it very few people would waste their time. The drops are perfectly good.
My Clan

20-May-2015 15:35:27

A Lotta Dmg
Nov Member 2022

A Lotta Dmg

Posts: 41 Bronze Posts by user Forum Profile RuneMetrics Profile
Make zulrah drop less of its items. 100 magic logs, 30 adamant bars are top much. Maybe make it drop one drop at a time. I've never killed a wyvern but I think It would be smart to make them drop less items and to make people still want to kill them maybe add a very rare drop to their table.

I've brought this up before but can we please do something about black demons drop table? It's so horrendously bad.. Please get back to me.
-Straw hat Pirates Crew

20-May-2015 15:40:23

Quick find code: 380-381-178-65624994 Back to Top