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How are things in Old School?

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Heritage
Aug Member 2013

Heritage

Posts: 14,598 Opal Posts by user Forum Profile RuneMetrics Profile
So, just 5% use NMZ? That's quite a small number, but that does not justify keeping it in game.

Zulrah and wyverns balanced?! Oh please stop it lol! I know many people who only do Zulrah as a sort of PvM anymore. Many refuse to even do other bosses, because of how profitable it is. How is that balanced in any way? Isn't it very obvious that it's affecting the other areas of the game? Oh and that's just the profit, how about it being risk free and the fact that it takes like 1 minute to get back to it? I have a thread about Zulrah and many agree that it's overpowered.

About the splashing when will you finally step up and take action. Ronan even said this when you implemented a sort of change to splashing.

Mod Ronan said :

Splashing

The key issues we had to consider when it came to splashing was that it has always been a part of Old School, however until the random events were removed it was something which wasn’t appealing to players. Of course, there are those who think that splashing should remain as it is an easy way to level magic. However, we think that if everyone could get 99 magic easily any future update to the magic skill would be redundant.


Why do you still not take action with a statement like that? I honestly don't understand it.

I do have another concern and that it ignoring the polling system and using strawpolls to change something. The 95 Slayer requirement that was strawpolled on Twitter is a good example. The sample size is incredibly small, so why is that used? Can't you just put a survey on the OFFICIAL website and not on a third party website?

Despite the concerns I have, the game is still very enjoyable for me and I thank you for that! I hope something can be done against the DDoS attacks. They make it difficult for me to kill some bosses.

20-May-2015 14:26:41 - Last edited on 20-May-2015 14:57:00 by Heritage

WhatTax18653
Jun Member 2021

WhatTax18653

Posts: 1,713 Mithril Posts by user Forum Profile RuneMetrics Profile
White Runtz said :
Ze n said :
I feel things like NMZ, Splashing and Zulrah destroy the integrity of the game. OldSchool is here partly because people didn't like how easy the other game was getting and these things just contradict this.


The data don't lie Zulrah is quite balanced.


What data? We haven't been shown any data. He even said in the newspost that they haven't gathered any data from Zulrah yet.

20-May-2015 14:28:33

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20-May-2015 14:29:12

White Runtz

White Runtz

Posts: 5,389 Rune Posts by user Forum Profile RuneMetrics Profile
Ze n said :
Also if you think Zulrah and Wyverns are balanced your crazy. A lvl 72 slayer monster that makes more per hour than most 80+ Slayer Monsters which is crazy.


Skeletal wyvern are harder to kill and have high defense and health than most 80+ slayer monsters. Look at abbys they are so easy to squash vs wyverns. You need a dragonfire shield essentially. Its quite balanced the only reason people never killed them was because they were hard to kill and not worth it because all they dropped was poop.
My Clan

20-May-2015 14:33:34

Mini Aurelia

Mini Aurelia

Posts: 3,815 Adamant Posts by user Forum Profile RuneMetrics Profile
Continued from my previous post..

Other issues that we may want to be looking at:

Polling system:

The quasi-democratic polling system in OSRS has both benefits and drawbacks. We reduce the probability of "overpowered" or undesirable content entering the game, but we also stifle future updates. Some questions should not be polled in my opinion, especially some of the smaller QOL and graphical changes (like the female Armadyl Helmet and Iban's staff message). Perhaps the polling system should be reserved for "major" content, and we should be able to trust Jagex with smaller updates that won't affect the game as much?

I'm also unsure how I feel about all votes being equal, but that is a matter for another thread.

Item sinks:

OSRS lacks item sinks and long-term, this will prove detrimental to the game economy. I believe that we should be considering introducing more item sinks into the game, especially for higher-tier items. So few of these leave the game that eventually a surplus will develop, depreciating their price in the process. We need an item sink more than an additional gold sink if the economy is to thrive for years to come. Examples such as the whip being consumed by the Kraken tentacle to create a stronger version of the whip are highly effective at maintaining prices (whip is 2.5m+). I'd like to see more of these for other items.

Skill bias:

Due to the way that the OSRS survey/polling system works, popular skills will invariably receive more attention than unpopular ones. The emphasis on Slayer updates is an example of this. However, there are flaws with such an approach. By only focusing on the currently popular skills, the unpopular skills remain unpopular indefinitely. Offering small reworks/incentives for more skills would give players additional incentive to train them beyond the minimum level for quests/diaries.

These are my primary concerns in regards to game integrity and the future of OSRS.

20-May-2015 14:35:01 - Last edited on 20-May-2015 14:38:31 by Mini Aurelia

Early Birdy
Aug Member 2008

Early Birdy

Posts: 871 Gold Posts by user Forum Profile RuneMetrics Profile
Upgrade the archaic death mechanic.

Abyssal Tentacle should not consume whip on death.
Ring Imbues should not be lost
Rune pouch should not be automatically lost in non pvp.
Non-tradeables should be able to be reclaimed 1 time per day (void, torso, firecape)

These should be done as soon as practical, no poll would be needed until a better solution is available.

20-May-2015 14:36:05

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