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Dev Blog: Nightmare Zone XP Thread is locked

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Ole Johann
Dec Member 2023

Ole Johann

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No support for the auto log out after 5 minutes. Way too short, maybe if it was 30 minutes


Why would you leave the game for 5+ minutes and expect to still be logged in anyway?
People AFK while doing other things and train at bandits etc and only click back when they need to heal with guthans or whatever, which is usually every 10 minutes or so.

This is coming from someone who was 99 99 85 with 85 slay in the first month of the game before NMZ was even an idea.


Click every 5 minutes then, not a big deal.

I'm a big fan of training like that, but I never exceed 5 minutes away from the game applet no matter what I train.
Looking at your stats you're more of a skiller than anything, which is completely different. Afking longer than 5 minutes fishing or woodcutting or thieving or something will just hurt your xp rates

Leaving training combat a tiny bit more afkable isn't a bad thing and will only help attract those who come back. Yeah it becomes a problem if you're afking for hours at a time, but extending the force logout timer by a few minutes isn't exactly a big deal and will help those coming back a tiny bit.


I agree, but since its either 5 minutes or 6 hours, I choose 5 minutes. A compromise could be making it 10 minutes instead of 5 though?

My favorite skill is actually slayer, I'm just saving it till I really need a break from skilling.

30-Jan-2014 18:47:43 - Last edited on 30-Jan-2014 18:48:17 by Ole Johann

King Awesome

King Awesome

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Just because it brings more people doesn't mean that afk should be allowed for combat training. People who embrace it for one thing will begin to expect it for other skills. The extreme ultimate result would be Loginscape, where nobody trains anything anymore, but just sets an activity and walks away while the machine trains their characters.

Five minutes is frankly a long time to let your guy do whatever without interaction. I would support setting it back to the original thirty seconds.

30-Jan-2014 18:49:01

Saxo
Mar Member 2020

Saxo

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I agree, but since its either 5 minutes or 6 hours, I choose 5 minutes. A compromise could be making it 10 minutes instead of 5 though?

My favorite skill is actually slayer, I'm just saving it till I really need a break from skilling.
Wouldn't mind 10 mins or so as chances are if you were afk that long in legit combat(dags, bandits, etc) you probably would have died anyway.

5 minutes - logout if not in combat & not interacted with the client
10-15 minutes or so - force logout regardless if you're in combat
6 hours - force logout regardles if you're in combat.. isn't this kind of pointless if there will be an earlier force logout though?

30-Jan-2014 18:51:10 - Last edited on 30-Jan-2014 18:51:21 by Saxo

Joe Maxpayne

Joe Maxpayne

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I didnt like 6hr logout for some reason. it was just not 6hr logout, it came with some irritating problems. some of them are,

when i load the client but decided to play later and leave the client open. then after 5½ hr i decided play and geared for some boss hunting. then in 30min in middle of boss hunting i will be forced logout and asked to reload the client saying "your sesison ended". in oldschool this forced logout will be sure death if im in boss rooms.

another big reason is, in main game if my internet dced and i reconnects manually. trying to log back to runescape will give "your session ended" msg even if the client just opened hr ago. during heavy cloudy days internet goes off multiple times, i hate reloading the client again and again.

These thing is still in eoc. you can check it yourself. try to load eoc, disconnect and reconnect the internet. try to login, it will give 'session ended' msg even though u didnt even logged into game 1s, after loading the client.

30-Jan-2014 18:51:54

Ole Johann
Dec Member 2023

Ole Johann

Posts: 1,111 Mithril Posts by user Forum Profile RuneMetrics Profile
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I agree, but since its either 5 minutes or 6 hours, I choose 5 minutes. A compromise could be making it 10 minutes instead of 5 though?

My favorite skill is actually slayer, I'm just saving it till I really need a break from skilling.
Wouldn't mind 10 mins or so as chances are if you were afk that long in legit combat(dags, bandits, etc) you probably would have died anyway.

5 minutes - logout if not in combat & not interacted with the client
10-15 minutes or so - force logout regardless if you're in combat
6 hours - force logout regardles if you're in combat.. isn't this kind of pointless if there will be an earlier force logout though?


5 minutes (10-15) minutes if afk, and 6 hours no matter what you are doing :)

30-Jan-2014 18:54:21

Saxo
Mar Member 2020

Saxo

Posts: 7,687 Rune Posts by user Forum Profile RuneMetrics Profile
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I didnt like 6hr logout for some reason. it was just not 6hr logout, it came with some irritating problems. some of them are,

when i load the client but decided to play later and leave the client open. then after 5½ hr i decided play and geared for some boss hunting. then in 30min in middle of boss hunting i will be forced logout and asked to reload the client saying "your sesison ended". in oldschool this forced logout will be sure death if im in boss rooms.

another big reason is, in main game if my internet dced and i reconnects manually. trying to log back to runescape will give "your session ended" msg even if the client just opened hr ago. during heavy cloudy days internet goes off multiple times, i hate reloading the client again and again.

These thing is still in eoc. you can check it yourself. try to load eoc, disconnect and reconnect the internet. try to login, it will give 'session ended' msg even though u didnt even logged into game 1s, after loading the client.
I think that update was an attempt to combat bots with clutterflutterer or whatever but they got around it anyways, pretty sure we wouldn't have that problem here.

30-Jan-2014 18:54:26 - Last edited on 30-Jan-2014 18:54:41 by Saxo

An Opinion
Oct Member 2023

An Opinion

Posts: 239 Silver Posts by user Forum Profile RuneMetrics Profile
Question: Being able to train magic effectively in Nightmare Zone without the need to use player created runes is having a severe effect on the runecrafting skill. To allow you to keep getting the current XP and maintain the value of the runecrafting skill should you only get magic XP in Nightmare Zone if you use your own runes?

I can not believe you are actually polling a question whether or not one of the skills will eventually become redundant. You are basically saying you are prepared to sacrifice runecrafters if that's what the community wants. I just can not believe it.

30-Jan-2014 18:57:34 - Last edited on 30-Jan-2014 19:00:10 by An Opinion

Ole Johann
Dec Member 2023

Ole Johann

Posts: 1,111 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Question: Being able to train magic effectively in Nightmare Zone without the need to use player created runes is having a severe effect on the runecrafting skill. To allow you to keep getting the current XP and maintain the value of the runecrafting skill should you only get magic XP in Nightmare Zone if you use your own runes?

I can not believe you are actually polling a question whether or not one of the skills will be devaluated. You are basically saying you are prepared to sacrifice runecrafters if that's what the community wants. I just can not believe it.


Please tell me why runecrafters are suffering from NMZ? You would think prices of runes are dropping, but they are not.

30-Jan-2014 19:00:09

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