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Lol466

Lol466

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Now it's official: you added the best melee and magic training methods without asking us first, and now you are requiring 75% support to remove it.


This, NMZ wouldn't have passed the poll if this was known to happen

30-Jan-2014 18:31:11

Sybe

Sybe

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Now it's official: you added the best melee and magic training methods without asking us first, and now you are requiring 75% support to remove it.


Yea, seems weird to poll it. It's an unintended side effect of an update which should be fixed and treated as an exploit.
“I see now that the circumstances of one's birth are irrelevant. It is what you do with the gift of life that determines who you are.”

30-Jan-2014 18:31:49

Lithe Leaf

Lithe Leaf

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When bursting monkeys you told us it is costing you around 150k gp an hour


I'm not sure how you arrived to this conclusion, but it's nowhere near what it actually costs to burst at Ape Atoll.

4 Chaos runes = 400gp
2 Death runes = 440gp
4 Water runes = 40gp

That's 880gp/cast, and assuming around, what, 1200 casts an hour? That's a 1056k gp per hour cost. And that's not even counting the Prayer potions. I want raise the importance of how expensive it really is, because I feel that my 99 Magic that I spent 80m+ on is now devalued in the sense that anyone can get it (whilst making profit) at the moment.

30-Jan-2014 18:33:44 - Last edited on 30-Jan-2014 18:35:18 by Lithe Leaf

Saxo
Mar Member 2020

Saxo

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Now it's official: you added the best melee and magic training methods without asking us first, and now you are requiring 75% support to remove it.
Dharoks @ MM monkeys is faster for melee, and magic is basically the same.

The AFK rates are about double what they actually are, maybe the paying attention rate (with a lurer) you will get 160k xp but I don't think 10k more xp is a big deal if you have to use your own runes and click constantly.

30-Jan-2014 18:34:31

Mini Aurelia

Mini Aurelia

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When bursting monkeys you told us it is costing you around 150k gp an hour


I'm not sure how you arrived to this conclusion, but it's nowhere near what it actually costs to burst at Ape Atoll.

4 Chaos runes = 400gp
2 Death runes = 440gp
4 Water runes = 40gp

That's 880gp/cast, and assuming around, what, 1200 casts an hour? That's a 1056k gp per hour cost. And that's not even counting the Prayer potions. I want raise the importance of how expensive it really is, because I feel that my 99 Magic that I spent 80m+ is now devalued in the sense that anyone can get it (whilst making profit) at the moment.


I honestly thought that was a typo. It should be obvious that bursting on ape atoll will cost close to or in excess of 1m gp/hour.

30-Jan-2014 18:35:47

Ole Johann
Dec Member 2023

Ole Johann

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No support for the auto log out after 5 minutes. Way too short, maybe if it was 30 minutes


Why would you leave the game for 5+ minutes and expect to still be logged in anyway?
People AFK while doing other things and train at bandits etc and only click back when they need to heal with guthans or whatever, which is usually every 10 minutes or so.

This is coming from someone who was 99 99 85 with 85 slay in the first month of the game before NMZ was even an idea.


Click every 5 minutes then, not a big deal.

I'm a big fan of training like that, but I never exceed 5 minutes away from the game applet no matter what I train.

30-Jan-2014 18:37:24 - Last edited on 30-Jan-2014 18:38:14 by Ole Johann

Avid Sparx

Avid Sparx

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As these are all bug fixes, there really is no need to poll them. Simple implementation is fine. 'Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.'
T. Pratchett, 1948-2015 RIP, you are missed

30-Jan-2014 18:43:41

Saxo
Mar Member 2020

Saxo

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No support for the auto log out after 5 minutes. Way too short, maybe if it was 30 minutes


Why would you leave the game for 5+ minutes and expect to still be logged in anyway?
People AFK while doing other things and train at bandits etc and only click back when they need to heal with guthans or whatever, which is usually every 10 minutes or so.

This is coming from someone who was 99 99 85 with 85 slay in the first month of the game before NMZ was even an idea.


Click every 5 minutes then, not a big deal.

I'm a big fan of training like that, but I never exceed 5 minutes away from the game applet no matter what I train.
Looking at your stats you're more of a skiller than anything, which is completely different. Afking longer than 5 minutes fishing or woodcutting or thieving or something will just hurt your xp rates

Leaving training combat a tiny bit more afkable isn't a bad thing and will only help attract those who come back. Yeah it becomes a problem if you're afking for hours at a time, but extending the force logout timer by a few minutes isn't exactly a big deal and will help those coming back a tiny bit.

30-Jan-2014 18:44:43

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