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whyruhiding

whyruhiding

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Original message details are unavailable.
wtf, ofcourse you should get own runes! runecrafters are spoiled enought with their nature runes making over 1m per hour, dont make it more please. give magic a chance to be a cost efficient skill for once :/
that sentence made near no sense sorry lol

07-Feb-2014 22:48:39

whyruhiding

whyruhiding

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Original message details are unavailable.
Good stuff. I'd like to address the NMZ question though. Realistically there's no way 75% of players would vote to Nerf something like that. I think the question should be restated to something like: "Should we keep allowing players in NMZ to get high mage xp per hour using the free runes provided". I feel this would be a more fair poll question on the issue as you don't have to get 75% to vote to nerf, but 75% to vote to keep the current feature that should have never existed and was never voted on in the first place.


Ya I know it wasn't really a fair said out question it was really ignorant towards the players really.

07-Feb-2014 22:49:45

RiceCupRS
Jan Member 2024

RiceCupRS

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Since you are polling changes for composite bow, why not change the seercull bow as well. At the moment it is pretty much useless even though it is a exclusive rare drop from Dks. Why not give it an actual use, like make its attack speed the same as msb and make its special attack lower opponents magic level by 1.5x the damage dealt and increase the damage by like 20% and make it use 50% special bar.

I believe you should do a blog solely on Nightmare Zone and elaborate as clear as you can because it seems to me that the experience rate is only half the problem and maybe everything from points, rune usage, and some other factors is an important concern. Feedback commented here needs to be talked about clearly and what it is that is being polled is vague.

07-Feb-2014 22:59:12 - Last edited on 07-Feb-2014 23:15:27 by RiceCupRS

Mila of 2013

Mila of 2013

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Original message details are unavailable.
Will you be doing anything about the PID situation?

Would you mind being more specific about exactly what behaviour needs to change, please? RS3's had its PID system changed too in recent months, and I'm not entirely sure what's going on there.
_________________________________________________________

The problem is that you can no longer predict your hits nor your opponent because you can hit a bit faster or slower than normal. This makes it hard to "risk" at a certain hitpoints because prior pid changes you could predict how much time you had before you had to eat before your opponent's next hit landed on you whether it was a miss or success.

Now all hits are RANDOM, which is totally fine for staking but it's a big problem in pvp especially if you've grown up playing with original pid. This is a huge problem for me, and i find pvp atrocious with this new pid system. I know you jmods probably don't do much pvp, nor do we expect you to but coming from someone who has done pvp for many years and knows how it should be you should consider reverting it back outside of the dueling arena.

Appreciate it :)

07-Feb-2014 23:29:07

Toyz987
Mar Member 2024

Toyz987

Posts: 10,900 Opal Posts by user Forum Profile RuneMetrics Profile
Mod Ash

Will the OSRS server have a poll about "Rejuvenating bad Equipments?" By that i mean buffing the stats on unused weapons like Maces, Warhammers, Spears, battleaxes and Longswords. As long as it does it correctly.

The buff applies to Melee, Ranged, and certain Magic weapons too.

Currently the most weapon we see are Crossbows, Shortbows, Whips, and Scimitars. It would be nice if a variety of weapons becomes popular instead of a selected few.

Rejuvinating bad Equipment

08-Feb-2014 00:09:47 - Last edited on 08-Feb-2014 03:42:14 by Toyz987

Mila of 2013

Mila of 2013

Posts: 3,197 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Mod Ash

Will the OSRS server have a poll about "Rejuvenating bad Equipments?" By that i mean buffing the stats on unused weapons like Maces, Warhammers, Spears, battleaxes and Longswords. As long as it does it correctly.

The buff applies to Melee, Ranged, and certain Magic weapons too.

Currently the most weapon we see are Crossbows, Shortbows, Whips, and Scimitars. It would be nice if a variety of weapons becomes popular instead of a selected few.


Wouldn't mind seeing the following items get buffed:

Rune javelins - Increase their speed, strength and accuracy. Ability to poison with super poison that does 6s.

Seercull bow - Possibly make the special drain someone's magic completely down to zero.

Karil's set - Almost useless outside of wilderness agility course. Perhaps 5-10% damage while wearing full set and drain opponent's magic levels by 5 levels easy special activate.

Torag's set - Also useless. Perhaps make it drain opponent's special bar and transfer to yourself every time set effect activates.

Magic longbows - They need more strength and far more accuracy.

08-Feb-2014 00:16:01

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