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Will you be doing anything about the PID situation?
Would you mind being more specific about exactly what behaviour needs to change, please? RS3's had its PID system changed too in recent months, and I'm not entirely sure what's going on there.
The PID update brought alot of unwanted effects, I will give some examples. When two people are attacking each other your hit splats will be alternating how fast they show up when you attack (By 1 tick), sometimes it's delayed, sometimes it's fast, so if you're both low HP & you hit at the same time, then PID changes to fast for one guy his attack will now be one tick (0.6 seconds) faster than his opponent, thus technically ******** ALL WEAPON ATTACK SPEEDS in PVP situations, this doesn't affect attacking monsters as PID doesn't switch with them.
If you're maging someone & they are running away, let's say I click attack on them with autocast on, they run until he's at the edge of my map then my character will automatically start chasing them whilst autocasting. Now with this new PID system, my character's spells will often get delayed, as when you have better PID you have a slight better reach when someone is running who has slow PID. Now that it is alternating if in 'THAT TICK' when you cast your spell you switch to slow, YOU WON'T CAST until it switches back to fast.
PRE-Eoc's PID system was how it was prior to this update, except instead of IP giving priority, it's randomised every time you log in. Now we all know this can be abused, but anyone with a brain KNOWS when someone beats them & when someone doesn't. You act accordingly.
Cheers.
07-Feb-2014 18:46:32