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DevBlog: Dom Onion Tower Thread is locked

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Arkaen

Arkaen

Posts: 226 Silver Posts by user Forum Profile RuneMetrics Profile
"Subject to the outcome of a separate poll question - Sets of level 50 melee, ranged or magic armour" No.
"Sets of level 65 melee, ranged or magic armour" No.
Teleport scrolls - Wouldn't really affect my experience however would make certain skills a lot easier...

Aren't these the kind of updates we tried to get away from before? Overpowered armour sets that degrade as a reason for them being so powerful? Chance of high level healing in combat... just what we don't need.

I'd rather see the return of GWD with balancing out of attack style rewards (Mage, range, melee) instead of 4 gs's.

06-Jun-2013 10:55:12

Mod Ash

Mod Ash

Jagex Moderator Forum Profile Posts by user
Original message details are unavailable.
...regarding the Herbalist in Nardah
Can she theoretically change my 10,000 noted 3 potions into 4 potions and give me back the empty vials.
Will she do this instantaneously and will it be free,
and is she just doing what the G.E. guy does in the main game?


Yes, I intend her to convert stacks of noted potions into 4-dose notes, giving back empty vials (as banknotes), and to do it for free.

The GE guy in the other game has acquired various other functions since he first started decanting. Those aren't on offer at this time.

I'd be willing to consider - separately - some solution for decanting the Mort'ton serum that doesn't exist as banknotes.

06-Jun-2013 11:29:01

Mod Ash

Mod Ash

Jagex Moderator Forum Profile Posts by user
Original message details are unavailable.
I'd rather see the return of GWD with balancing out of attack style rewards...


As you may see at the top of the dev blog, we are not able to offer the GWD at the moment due to the lack of graphical compilers and a map editor. Thus you get offered something we can do, while we wait for the game engine team to have a chance to give us more development tools.

The new items would not be created unless 75% of voters ask for them to be added to the game.

06-Jun-2013 11:33:40

AaronSamuell
Dec Member 2021

AaronSamuell

Posts: 1,082 Mithril Posts by user Forum Profile RuneMetrics Profile
My View may be different from yours or Jagex but please don't flame.

The Game: From my Understanding the game would be just repeating the same quest boss monsters that we killed at a lower combat. Dose not sound like bossing to me unless they hit harder with even higher combat. I know they would add the dragon from Dragon slayer quest and I was able to kill it at 32 combat. If the plan is not to make the monsters harder then there is no need for this.

The rewards: I think Jagex don't quite get the rewards they offing are just not well thought out and players will not like them. I would think better reward posabilty would be a magic box that gives you a chance to win Items from Bronze - Dragon better items being less of a random chance. Also add Dragon Items like Dragon Pic ax witch a lot of players seam to want. This magic box could come in different type like:

Skill Items: A chance to win a pack of items that could help you in a skill. (EXMP: You pick a cooking Magic box it could hold 100 shrimp -100 Raw Sharks)

Magic: A chance to win runes or Magic Gear

Range: A chance to win Range gear and Range items (arrows bolts)

Melee: Bronze - Dragon

These boxes could cost different amounts with higher chance of getting better rewards with more points.

Added Ideas:

The magic box could have a chance of winning nothing (to lower the chance of high reward)

06-Jun-2013 11:37:46

Librarian 42

Librarian 42

Posts: 1,411 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
...regarding the Herbalist in Nardah
Can she theoretically change my 10,000 noted 3 potions into 4 potions and give me back the empty vials.
Will she do this instantaneously and will it be free,
and is she just doing what the G.E. guy does in the main game?


Yes, I intend her to convert stacks of noted potions into 4-dose notes, giving back empty vials (as banknotes), and to do it for free.

The GE guy in the other game has acquired various other functions since he first started decanting. Those aren't on offer at this time.

I'd be willing to consider - separately - some solution for decanting the Mort'ton serum that doesn't exist as banknotes.


Thanks Ash,

I don't view this as a good thing but it would undoubtedly pass as people rush for an easy option, but not everything that doesn't give experience needs to be easy or 'convenient'

Would it not be easier to simply make all potions give 4 doses when made? is there a reason why its 3

Are you also considering bringing in the ability to combine jewellery teleports similar to what is also offered in the main game?
thinks Jagex should honour the results of the original Old School Poll

06-Jun-2013 11:59:43

Arkaen

Arkaen

Posts: 226 Silver Posts by user Forum Profile RuneMetrics Profile
@Mod Ash It seems to me that level 50-60 gear would be good (except for the healing factor). It is the degrading equipment I'm sick of. I tend to not even buy barrows armour! It would be nice to see some defence based armour with very high defensive and prayer stats but at the cost of attack, range, mage and strength bonuses.

06-Jun-2013 12:01:17

Mod Ash

Mod Ash

Jagex Moderator Forum Profile Posts by user
Original message details are unavailable.
Would it not be easier to simply make all potions give 4 doses when made? is there a reason why its 3
Are you also considering bringing in the ability to combine jewellery teleports similar to what is also offered in the main game?


I've been in Jagex since '04 and playing RuneScape since the start of '02, but I've really no idea why the Gowers did herblore with 3-dose potions. It's not something I'm in a hurry to change.

I'd be perfectly willing to consider combining jewellery teleports in a future poll, yes. I think I wrote that feature for the other game in the first place; although the '07 game engine doesn't have the same data structures that I used before, it's do-able.

06-Jun-2013 12:09:41

Librarian 42

Librarian 42

Posts: 1,411 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Would it not be easier to simply make all potions give 4 doses when made? is there a reason why its 3
Are you also considering bringing in the ability to combine jewellery teleports similar to what is also offered in the main game?


I've been in Jagex since '04 and playing RuneScape since the start of '02, but I've really no idea why the Gowers did herblore with 3-dose potions. It's not something I'm in a hurry to change.

I'd be perfectly willing to consider combining jewellery teleports in a future poll, yes. I think I wrote that feature for the other game in the first place; although the '07 game engine doesn't have the same data structures that I used before, it's do-able.


Wouldn't changing the dosage prevent the need for this update. Why would adding this be preferable?

Not in favour of the jewellery one either, just testing what the thoughts were.
thinks Jagex should honour the results of the original Old School Poll

06-Jun-2013 12:13:09

Mod Ash

Mod Ash

Jagex Moderator Forum Profile Posts by user
Changing the dosage would reduce the need for a decanting feature, yes. I'd have thought that proposal was a bit on the radical side, though!

06-Jun-2013 12:23:52

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