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Kurama

Kurama

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HUGE no to colouring weapons. Would much prefer to keep it oldschool where weapons were always recognizable. I think how things used to look was a big reason why oldschool was re-introduced in the first place*



**-introduced because masses of people refused to play the garbage known as EOC with hotkeys and spamming abilities.

18-Dec-2013 04:52:36

S A T I VA
Mar Member 2024

S A T I VA

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Well if you're trying to make mini-games to continue with popularity, you need them to come back to it, that's why I think the clue idea is a great example of that. the nightmare zone played a great roll with the converting scrolls that change tablet locations, of course it is not that much, but when I run out I need to refuel at the mini-game, offering more armour which just creates a limited amount of popularity, however, more ideas on having to replenish items creates unlimited popularity.

I do not think os need fighter legs, gwd came out not so long ago, let's not take away from that just yet...

18-Dec-2013 07:45:14

Boog ie

Boog ie

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Don't really mind these updates, and I'll probably be one in a million, but the free runes in Castle Wars could be a very good idea if implemented correctly.

Adding a custom spellbook to Castle Wars, and/or other minigames with unique tactical spells like "Long Range Player Heals", or "Binding immunity". I am thinking a reason to 'brid with Melee gear and Magic gear with powerful single target spells at high magic level, and AOE spells at a decent damage drop. Keep the full xp for these spells aswell because Minigames should be a viable method of training such an expensive skill as Magic. Give various rewards for a bearable amount of CW tickets and make low level players, aswell as high level players flourish in the Castle Wars environment by giving them a reason to.

18-Dec-2013 07:48:00 - Last edited on 18-Dec-2013 07:49:21 by Boog ie

S A T I VA
Mar Member 2024

S A T I VA

Posts: 982 Gold Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Don't really mind these updates, and I'll probably be one in a million, but the free runes in Castle Wars could be a very good idea if implemented correctly.

Adding a custom spellbook to Castle Wars, and/or other minigames with unique tactical spells like "Long Range Player Heals", or "Binding immunity". I am thinking a reason to 'brid with Melee gear and Magic gear with powerful single target spells at high magic level, and AOE spells at a decent damage drop. Keep the full xp for these spells aswell because Minigames should be a viable method of training such an expensive skill as Magic. Give various rewards for a bearable amount of CW tickets and make low level players, aswell as high level players flourish in the Castle Wars environment by giving them a reason too.



I like the idea of the special spell book lol that's a pretty cool idea, of course it doesn't need aton of spells just a few is great, and I do not agree on all of the spells you mention but the idea is nice... Also, reduced exp for people that use provided runes is necessary tho, you cannot have a free magic experience at full potential when the runes are given to you for free, of course people will not stop playing, but that is not the way to go, reduced exp is a must, however people that bring their runes of course do not get reduced exp, it only makes sense.

They could do what they did in the crucible, like give special 10 second, or w.e powerups(doesn't have to be huge) to some1 that has killed 10 players in a row or something

18-Dec-2013 07:53:12 - Last edited on 18-Dec-2013 07:54:19 by S A T I VA

Boog ie

Boog ie

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I'm thankful that you like my idea, and you're right, a custom spellbook doesn't need a ton of new spells, but it needs high/medium/low level attack spells and support spells.

On the other hand, I believe free runes inside Castle Wars is an idea which won't be affecting the game to that extent everyone is fearing. If we take a basic enemy player at 70 Hitpoints, and if we say since the runes are free to begin with you don't get xp for splashing, the xp would be equal to a 1 hp = 4 mage xp, you will yield 280 xp for killing him. You see where I'm going with this? You don't kill that many people per game.The xp rates would be okay, not great, but okay. Even if people abuse it. Let's say we start off every castle wars game with the option to get 500 free casts for this new hypothetical spellbook, you won't rack in sick experience gains with attack spells. You simply won't, even "abusing" it with a friend. Cutting magic xp in half for something that's supposed to be an upgrade to magic wouldn't make any sense at all, contradicting an update before it's even out. You also state that "People won't stop playing then", and that's exactly what we want to achieve. A flourishing Minigame that's rewarding and addicting.

Of course those who brings their own Ice Barrage runes will obviously have an advantage with more AOE damage and overall own more.

Implementing this would also increase the prices for some almost junk armour atm, Ahrims. At 700k, the best magic gear in the game is screaming for something to buff it. Castle Wars would increase Ahrims value, maybe not to Guthans level, but certainly enough to make Ahrims not "dang" material when you loot it from barrows.

18-Dec-2013 08:17:56 - Last edited on 18-Dec-2013 08:23:40 by Boog ie

iirony

iirony

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Fighter legs is both a good and a bad idea.

It's good because it offers an alternative to the bandos tassets, it's bad because there's already a leg reward from the minigame. The legs, much like the fighter's torso, would replace just about every other piece of armour of that slot that isn't bandos. If you want to add rewards to barbarian assault, consider copying the fighter's torso and adding a magic and ranged equivalent.

I personally believe the idea to use points from multiple mini-games for a single reward is a grand idea. It gives a reason to go to every single one of them. As for rewards, those listed are all great ideas. I would also like to see something similar to Rs3's minigame hybrid armour. Say, for example, you use points from all of the minigames to upgrade your current void armour into a newer set, with the 3 helmets being combined? It would be no comparison to the raw power of armadyl and bandos, but it would give you a set that fits any situation.

As for vanity, which is a popular topic in this thread, I personally think OSRS needs more hats. Minigames would be an excellent place to add them, too. You could add vanity sets that are sold piece by piece from different minigames to encourage playing more than one for a set people want.

As for the questions asked in the OP, I'd answer yes to a majority. I, however, do not think adding bandages with their same functionality outside of castle wars is a good idea. Their spammy nature and all of the extra effects that come with them would effectively replace almost every food ever.

Removing the defense level requirement for splitbark is a confusing proposition, seeing as it is a defensive set. If you wish to revive it, add more variations - make it upgradable into higher leveled, defensive magic armour.

And finally, making the zamorak spear 1h with its current stats would be absurd. I think there should be both a 1h and 2h(perhaps expanding all spears to have both, introducing new variety).

18-Dec-2013 15:17:29

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