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Chubby girls

Chubby girls

Posts: 30 Bronze Posts by user Forum Profile RuneMetrics Profile
if the bone crusher gets added will we get more xp then it really is per bone if you were to bury it? what is it 4 xp to bury bones i believe? id like to see it bumped up to 20-30 xp a kill.

Will stealing creation ever get added? easily the best mini game with the xp boosted rewards its like playing a game and being able to make up the time you wasted playing while skilling.

13-Dec-2013 23:05:05

Sybe

Sybe

Posts: 2,716 Adamant Posts by user Forum Profile RuneMetrics Profile
Most castle wars updates are horrible.
More dmg and defence when you get a 5+ kill streak? No.
Free runes.. Seriously? No.
More tickets when you get kills and flag caps? No.

I like skirts and range/mage castle wars armour.

Would also like to see a few things like take 5 from table for example and some other fixes
“I see now that the circumstances of one's birth are irrelevant. It is what you do with the gift of life that determines who you are.”

13-Dec-2013 23:14:11

Piccolotti

Piccolotti

Posts: 4,043 Adamant Posts by user Forum Profile RuneMetrics Profile
These are all great poll questions; I'm probably going to vote yes on almost all of them. However I'm not sure about Splitbark armor, 10% kills in CW, flag captures, and Rigour.

1) Removing the defense req on Splitbark armor will hurt initiate (20 def) pures, who've leveled their defense partly to upgrade from Ghostly to Mystic robes.

2) 10% kills translating to CW tickets is a little too much. It should be 5% IMO because CW is not a free-for-all PK fest. You should play the minigame properly and skillfully if you want the tickets, not barrage masses of noobs all day for easy kills.

3) Total no support for extra tickets per flag capture. Defending your flag is just as important as capturing the opponent's flag (i.e. scoring), yet your suggestion will only reward the scorers and not the defenders.

4) Rigour (Augury is fine) can really unbalance range tanks. Rigour would be fine at much higher combat levels (110+), but at lower levels range is a powerful skill capable of taking on meleers. Before you poll Rigour I hope you remember what a specialized range tank is capable of becoming:

Ranged: 99
Defense: 99
Hitpoints: 99
*CB level - 106

versus a meleer of roughly the same level (105):
Attack: 70
Strength: 99
Defense: 70
Hitpoints: 99

13-Dec-2013 23:33:57

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