One of the biggest problems with RS3 that has caused me to quit after nearly 10 years of playing is how Jagex decided to make earning xp/gp as easy as possible for players. In general, this is a BAD thing. A game that just seems to throw everything at you gets old very fast and takes the sense of accomplishment out of everything.
This is why I highly oppose items like the bonecrusher. If you want to make prayer easier to train without spending absurd amounts of money, this is not the way to do it. Maybe give the xp gained from burying bones a slight increase, but do make the players manually bury them.
The same general idea goes for the idea of making clue scrolls purchasable. Players should have to get clue scrolls as drops, not reliably through a store. I'd also guess that this would increase the quantity of clue rewards entering the economy. This will probably create a lot of extra inflation. Please Jagex, don't make the same mistakes you made with RS3 over again.
Regarding the purchasing of bandages, that would be fine as long as they don't heal enough to compete with food that players produce from fishing, etc. Another huge problem with RS3, in my opinion, is that many skills are useless due to the plethora of alternate methods for obtaining the same items or of alternate items to those produced by skills. For instance, Aviansies have a common drop of 4 noted adamant bars. This means there is a huge supply of adamant bars entering the economy that do not come from mining/smithing. This kind of thing makes skilling obsolete in favor of combat. That is not a good direction for the game. Unfortunately, it is the direction RS3 took. So, back to the bandages, as long as a player would not want to choose to buy bandages over, say, a swordfish gathered by another player, this would be fine.
I'm all in favor of all the cosmetic updates though.
13-Dec-2013 17:46:47