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Dev Blog: Snake Boss Rewards

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New Rush

New Rush

Posts: 224 Silver Posts by user Forum Profile RuneMetrics Profile
The solo snake boss is a good opportunity to implement a real item sink into the game. Players should not be able to return to the boss area in time to retrieve their items... there shouldn't be a cheesy option added to the dueling ring or something to "Teleport to Snake Boss." Players need to use good gear (barrows and up) to have a chance at killing the boss, so they will need to risk items in order to obtain better items... that is how PVM content should be. That way there will ALWAYS BE DEMAND for items that are NOT top-tier AND items that ARE top-tier.

Other than that this is a superb piece of content. Props to the OldSchool team. This plus the continent really puts the icing on the cake.

26-Nov-2014 01:57:19

Formerly Joy

Formerly Joy

Posts: 2,401 Mithril Posts by user Forum Profile RuneMetrics Profile
King Jim said :
Way to ruin the blow pipe.

You're allowed to make weapons that are stronger than other gear. It didn't devalue anything else, and now this special attack isn't useful for pking any more. The whole reason you shot three darts was to make up for its lack in high hits. Now you have neither quantity or power. Why did you let the reactions of a couple players screaming and crying change a good idea? Yet when you have bad ideas people who complain get ignored.

Also the spike,
If you were going to introduce a defender I was glad you made it something that had to be bought, and not a free piece of armor that will instantly devalue dragon-fire shield and is free 30% accuracy boost. This type of power up SHOULD NOT be free and here you go supporting an idea that says it should be free. That is absolutely stupid.

Really disappointed you changed the ideas, you had something solid initially but couldn't stick to your grit to see it through.


I am willing to agree with.

1.) The Blowpipe could support both PvM, and PvP.
2.) I agree, to also disagree. The future of the game should not be based on what outdated content may be effected. If this devalues the DFS, so be it. Although, I do agree it should come at a price, and proof of skill. I hope to see the Dragon Defender as a reward to proven warriors. Not a lazy ass who spent 60 minutes at a guild.

Toxic Blowpipe: (Death Darts)

65% Drain - Three darts are fired in rapid succession, if the target is poisoned the damage is increased by 50%

Keep in mind - Dark Bow is able to instantly stack you for 96 damage. This wouldn't undermine the Dark Bow, but keep it as an effective alternative. The weapon will also be useful as more than just a "spec wep." This obviously wont effect major PvM'ing, but more so Slayer Tasks. This will also avoid rushing as a serious problem. The rusher would lose 50% of the damage output without poisoning their target first.

26-Nov-2014 02:12:35

Formerly Joy

Formerly Joy

Posts: 2,401 Mithril Posts by user Forum Profile RuneMetrics Profile
Also, REMINDER:

What the hell does a "healing" special attack have to do with a Toxic Blowpipe? It makes no sense, and is not at all appropriate. Does the toxic just "suck back in" to the pipe? Yum!

Death. Instant, death. Fix this.

26-Nov-2014 02:13:31

Ferocire

Ferocire

Posts: 10,978 Opal Posts by user Forum Profile RuneMetrics Profile
King Jim said :
Why release a helm only suitable for melee? You preach balance and clearly offer favoritism towards melee. Pathetic.


Same reason they offer weapons that are only suitable for range and mage. To supply each combat style with something.

However, you are correct though, this is favoritism towards melee but not for the reason that you mention. It's favoritism because it'll allow meleers to make the weapons useless against them.

EDIT: The helmet might have a secondary issue as well. I previously mentioned that the helmet wouldn't be worth using for range/mage due to the heavier penalties that it has compared to the Barrow helmets and because of the def being no higher. When I said this, I neglected to consider the 1/6th chance of attackers getting inflicted with venom.

If a range/mage tank was to use this helmet in conjunction with the blowdart/toxic staff, they would have 2 simultaneous methods of inflicting venom:

A 1/6th chance of inflicting the opponent with venom from getting attacked
And another 1/4th chance of inflicting venom for attacking

Taking this into consideration, the heavier penalties are reasonable but still...if both effects can work at the same time, wouldn't that be too much? Especially with magic, since the mage penalty is only 4 more than torag's helm..which the toxic staff more than makes up for with it's extra +8 mage.
OSRS Mage Tank.


Believe magic to only be for support? Think again. It's just as valid of a Pking style as melee and range is.

26-Nov-2014 02:17:22 - Last edited on 26-Nov-2014 03:33:17 by Ferocire

Formerly Joy

Formerly Joy

Posts: 2,401 Mithril Posts by user Forum Profile RuneMetrics Profile
Gear for every combat style is being released.

Please, if anyone wishes to argue that a (1/4) Venomous Ice Barrage isn't as powerful as the new helm. Be my guest. I will not read the argument though.

Also, the Toxic Blowpipe is still subject to change. Leave your suggestions, and the moderators I assure you - will appreciate your feedback. So be it in a suggestive, and appropriate manner. A demanding, and upset tone, does not help.

26-Nov-2014 02:33:03

Ghostoo666

Ghostoo666

Posts: 1,676 Mithril Posts by user Forum Profile RuneMetrics Profile
I'm a bit confused by the choice of words you guys used.

Items "will degrade over the course of 15 hours into a broken state. "

You didn't use the traditional "15 hours of combat" here, that leads anyone reading to believe that this item degrades 15 hours after it's been first used, regardless of how much it's been used. Does this mean if i pull out my blowpipe for 1 kill and then go to bed, i'll wake up with a broken blowpipe? Or is it really just a poorly worded "15 hours of combat"?

Formerly Joy said :

Please, if anyone wishes to argue that a (1/4) Venomous Ice Barrage isn't as powerful as the new helm. Be my guest. I will not read the argument though.


Very ignorant of you. Staff of the dead cannot autocast ice barrage. If someone wants to click-cast it primarily and use it in a high-population area, be my guest.

26-Nov-2014 03:18:50 - Last edited on 26-Nov-2014 03:21:31 by Ghostoo666

menacemenace

menacemenace

Posts: 20,291 Opal Posts by user Forum Profile RuneMetrics Profile
King Jim said :
Way to ruin the blow pipe.

You're allowed to make weapons that are stronger than other gear. It didn't devalue anything else, and now this special attack isn't useful for pking any more. The whole reason you shot three darts was to make up for its lack in high hits. Now you have neither quantity or power. Why did you let the reactions of a couple players screaming and crying change a good idea? Yet when you have bad ideas people who complain get ignored.

Also the spike,
If you were going to introduce a defender I was glad you made it something that had to be bought, and not a free piece of armor that will instantly devalue dragon-fire shield and is free 30% accuracy boost. This type of power up SHOULD NOT be free and here you go supporting an idea that says it should be free. That is absolutely stupid.

Really disappointed you changed the ideas, you had something solid initially but couldn't stick to your grit to see it through.


Previously the stats of the blowpipe were awful, it was no better than a level 50 magic shortbow.

The special attack would maxed at 81 *over a suitable period of time* I honestly don't see any KO potential from that and the Dark bow would still be the better option by far.

With the stats it has now, it is best in class at 'whittling down HP' in PvP to then go to the dark bow or even the special attack itself (which maxes at 48) and you can do B2B specials with it, it's a win-win for both PvP and PvM.

On another note, we honestly didn't need another high hitting offensive special attack for ranged, the dark bow has that covered.

Saying the dragon defender free really isn't far off saying the rune defender shouldn't be free; the stats are negligible.

26-Nov-2014 03:20:47

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