I really don't understand why this is such a big problem to solve. You have already come up with a way to scale things without breaking the game.
You can easily cap strength bonus RIGHT NOW, Don';t go even one point higher, ever. Introduce gear with strength bonus, new gear with strength bonus is great and even necessary but CAP it. whatever the current max strength bonus is with a god sword is clearly the most the game can handle, people are already getting rushed to zero and there is simply no need for more damage. If more damage is introduced it will have to be capped on players which feels silly (see WoW and resillience/PvP power for an example of how they messed up big time).
Instead, linearly raise attack and defence bonuses of weapons and armors, you can go as high as you want, there will always be a counter. This is obviously an extreme example. But why does it matter if someone has a 2000 accuracy weapon if the other player has a 2000 defense shield? It makes absolutely no change to core gameplay mechanics. It makes older bosses trivial but it also allows for an almost unlimited stream of bosses and upgrades to come into the game.
I can see pures not liking this too much as it would almost force defense. But this can easily be solved with combat level requirements on the gear.
As for the update:
No requirements, quests have enough incentive to do without this and there is no need for more
Drops? the spirit shields heavily modified. 5 shields one for each defense category.
+80 on the main stat (mage, crush, stab, ranged, slash) and +40 on the others. This stops it from trivializing the DFS and makes all of them useful. (mods can balance this, i pulled these numbers out of my dark place)
25-Jul-2014 14:28:02
- Last edited on
25-Jul-2014 14:28:48
by
LegsDay