I can't say I am not disappointed with this update. I'm not against rebalancing to stop players from going all out on multiple different boosters and xp gainers that can be used together to create massive gains in a short time, but I think there are better ways to achieve it in this case. Perhaps a daily oddment spend cap rather than a hard cap on the number of each item you can purchase, or even a limit to the number of different types of item you can buy each week. That would still limit how quickly you can access xp boosting resources that work concurrently, but allow players whose intention for their oddments is to stock up specifically on bonus xp or pulse cores or whatever the freedom to do that.
11-Nov-2020 21:39:06