Miu
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Dilbert2001
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Of course companies are already looking to make even more money. Nobody ever make "enough" money when they can make more.
PUBG made $700 mil in 2017 but of course that' s not enough so they put in Battle Pass last week.
Time to get your TH keys
AND
Runepass.
An apt comparison to a dying game
A "dying" game with $700 mil revenue in 2017? And it just added $700k a day more revenue from mobile apps sales they just started the Battle Pass on a week ago.
Although Jagex is good very good last year financial already, I think they want to be such a "dying" game for a $700 mil a year revenue.
Miu
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Draco Burnz
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Miu
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I thought that was a good thing?
Yes but how can you compare one thing to another when one of said things dont exist?
8realms doesn't exist anymore but I can easily compare its aggressive MTX methods with runescape's.
Funorb doesn't exist any more and it had no MTX whatsoever. RS Classic will soon cease to exist and it also has no MTX whatsoever. Why just compare any game to 8Realms but not all the games in Funorb and RSC?
Dilbert2001
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Funorb doesn't exist any more and it had no MTX whatsoever. RS Classic will soon cease to exist and it also has no MTX whatsoever. Why just compare any game to 8Realms but not all the games in Funorb and RSC?
Dilbert2001
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Funorb doesn't exist any more and it had no MTX whatsoever. RS Classic will soon cease to exist and it also has no MTX whatsoever. Why just compare any game to 8Realms but not all the games in Funorb and RSC?
Why did Funorb and RSC die? Lack of players and lack of monetization strategies.
Why did 8realms and transformers universe die? Over aggressive monetization strategies at expense of the game. Which of those two situations sounds closer to RS3's situation? The player count speaks for itself, I'm sure you can figure it out.
Miu
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Dilbert2001
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Funorb doesn't exist any more and it had no MTX whatsoever. RS Classic will soon cease to exist and it also has no MTX whatsoever. Why just compare any game to 8Realms but not all the games in Funorb and RSC?
Why did Funorb and RSC die? Lack of players and lack of monetization strategies.
Why did 8realms and transformers universe die? Over aggressive monetization strategies at expense of the game. Which of those two situations sounds closer to RS3's situation? The player count speaks for itself, I'm sure you can figure it out.
Who said that? And based on what? A person's opinion based on data provided by Santa Claus and Bugs Bunny?