Miu
said
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Dilbert2001
said
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Miu
said
:
Dilbert2001
said
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I didn't speculate and I never even mentioned anything about "blind speculation", let alone endorse or oppose it. Somebody mentioned it, perhaps it was you? It won't matter to me who anyway.
I only used real data. There is no sign of "bad PR".
Only used real data? You haven't used any data at all. Meanwhile I've provided several sources of bad PR at large in response to lootboxes.
Dilbert2001
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So you realize it is useless to make "blind speculation and unsupported claims", right?
Of course I can't use any REAL DATA because there is no such thing on the invisible "bad PR". Can somebody show me where it is please.
So you didn't use data. Thanks for making that clear. You may as well be arguing that "PR" doesn't even exist.
We should remove TH just in case that nasty bad PR thing is real though
Do not twist words. You never show any data that anybody can use, unless you are telling all our 260 mil RS players that only "wise" players can see it.
Dilbert2001
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Do not twist words. You never show any data that anybody can use, unless you are telling all our 260 mil RS players that only "wise" players can see it.
Are you just going to keep ignoring data and then say there isn't any? What the hell, lmao.
Fun fact: The week of Nov 12, 2017, was the lowest average population week of RS3 in history. The Friday of the very same week, was the release of Battlefront 2, the game that sparked lootbox controversy worldwide and has spurred on lawmakers to try to take on these lootboxes.
These numbers get even more depressing when you realize that the RS3 concurrent player count includes lobbied players that are AFK, as well as RS3's bots... You keep going on about a lack of data, but you can't even support the claims in your own posts.
If you honestly believe that there were at some point 260 mil non-bot players that engaged with the game, the current playerbase would be a small fraction of that.
Using the numbers from 2016's subscription revenue, on average there were 500,000 members each month during 2016. (total sub revenue divided by yearly membership value = paying players)
Half a million. If there were 260 million players, then 259.5 million players would not be playing today. That's a less than 1% retention rate. There's your bad PR.
Dilbert2001
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LOL. Who or what is "fun fact"? And how is that "public"? How he, she or it got this "data"?
I thought this was pretty standard knowledge but I guess not everyone knows where to find data.
http://www.misplaceditems.com/rs_tools/graph/
Original message details are unavailable.
How it works
Every five minutes, a perl script contacts the front page of Runescape and scrapes the displayed number of online players. This is the total number of players in both versions of the game.
A second request scrapes the number of online OSRS players. The difference between the OSRS and total players is the number of EOC players
The data is stored in a database for later retrieval and analysis.
Dilbert2001
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How come lower population every year actually gave Jagex higher subscription, year after year?
Rising membership fees, premiere membership. Also, remember, that number only takes into consideration
payers
,
not
active players
.
Don't forget, the revenue numbers also include membership for OSRS. OSRS players jumped up quite a lot in 2015 and had sustained growth throughout 2016.
Also those numbers are for 2016, while the misplaced items population data is more recent.
Miu
said
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Dilbert2001
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LOL. Who or what is "fun fact"? And how is that "public"? How he, she or it got this "data"?
I thought this was pretty standard knowledge but I guess not everyone knows where to find data.
http://www.misplaceditems.com/rs_tools/graph/
Original message details are unavailable.
How it works
Every five minutes, a perl script contacts the front page of Runescape and scrapes the displayed number of online players. This is the total number of players in both versions of the game.
A second request scrapes the number of online OSRS players. The difference between the OSRS and total players is the number of EOC players
The data is stored in a database for later retrieval and analysis.
Dilbert2001
said
:
How come lower population every year actually gave Jagex higher subscription, year after year?
Rising membership fees, premiere membership. Also, remember, that number only takes into consideration
payers
,
not
active players
.
LOL. You don't get the point. Again... WHO the hell is that whatever source you pulled up? I can put up anything that shows Jagex is 9000% better "PR" than a few years ago but then somebody will just ask "WHO is dilbert2001 and how does that graph show bad PR? Where did he pull that data out?"
Bad PR? Why do people still pay more? And really only revenue and profits show good or bad "PR" to the investors, their employees and players who want to play this game because money keeps this game going.
BTW, perhaps you should tell that "bad PR" source to use a domain name that sounds more like a game related site to make more people to think it is "good PR" to believe in he/she/it.
07-Feb-2018 02:27:12
- Last edited on
07-Feb-2018 02:47:13
by
Dilbert2001
Dilbert2001
said
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LOL. You don't get the point. Again... WHO the hell is that whatever source you pulled up? I can put up anything that shows Jagex is 9000% better "PR" than a few years ago but then somebody will just ask "WHO is dilbert2001 and how does that graph show bad PR? Where did he pull that data out?"
Bad PR? Why do people still pay more? And really only revenue and profits shows good or bad "PR" to the investors, their employees and players who want to play this game because money keeps this game going.
??? It's a bot that scrapes the population data off of Jagex's own sites every 5 minutes and comes up with accurate numbers.
It's data. It's accurate. It explains in clear terms how the data was derived. You're now engaging in an appeal to authority, which is fallacious in nature. First you say there's no data. Then you say there's no real data. Then just because
YOU
don't know where the data is coming from, it must be wrong? (hint, even JMODS have commented on the site. It's a well known tool.)
If you want to keep redefining PR to yourself over and over again, feel free. But I'm not going to spoonfeed data to someone that is unwilling or unable to comprehend it.
Miu
said
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Dilbert2001
said
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LOL. You don't get the point. Again... WHO the hell is that whatever source you pulled up? I can put up anything that shows Jagex is 9000% better "PR" than a few years ago but then somebody will just ask "WHO is dilbert2001 and how does that graph show bad PR? Where did he pull that data out?"
Bad PR? Why do people still pay more? And really only revenue and profits shows good or bad "PR" to the investors, their employees and players who want to play this game because money keeps this game going.
??? It's a bot that scrapes the population data off of Jagex's own sites every 5 minutes and comes up with accurate numbers.
It's data. It's accurate. It explains in clear terms how the data was derived. You're now engaging in an appeal to authority, which is fallacious in nature. First you say there's no data. Then you say there's no real data. Then just because
YOU
don't know where the data is coming from, it must be wrong? (hint, even JMODS have commented on the site. It's a well known tool.)
If you want to redefining PR to yourself over and over again, feel free. But I'm not going to spoonfeed data to someone that is unwilling or unable to comprehend it.
Appeal to "authority"? WHO is the "authority"?
And I don't care who want to define or redefine his/her/its own "PR". The fact remains there are more good PR money going to Jagex years over years.
Dilbert2001
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Appeal to "authority"? WHO is the "authority"?
You doubted the veracity of the data because of the "lack of authority."
An ad hominem appeal to a lack of authority
would be a more appropriate term for your fallacious argument. But you don't seem like a native english speaker, let alone latin, so I didn't want to overwhelm you.
Dilbert2001
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And I don't care who want to define or redefine his/her/its own "PR". The fact remains there are more good PR money going to Jagex years over years.
See? You're making unsubstantiated claims again. We don't have the data for 2017 yet, so your claim that there's "more good PR money" is, once again, blind speculation. Meanwhile, we DO have data that players are opting to play OSRS over RS3. One of the major benefits of OSRS is less emphasis on micotransactions. They do have bonds, but they don't have weekly Treasure Hunter promotions blotting out the sun.