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Where The Player Stands

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AesirWarrior
Jan Member 2021

AesirWarrior

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Also worth mentioning that in elegy it was said Icthlarin was using "considerable power" to shield as many souls as possible from Nomad, so he wouldn't be at full power. -
I have noticed your kind does tend to blindly stumble forward towards danger simply because it exists. What is your word for that?
- We call it being a hero.

23-Feb-2016 19:08:31

Raleirosen

Raleirosen

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If you consider the question in the context of the second definition then we're effectively a god (maybe tier 4 or 5 or something?). Who else but the gods have affected such a massive level of change on the world?

Hell, we might just be the center of the bloody universe for all we know. We're constantly being told about what a special snowflake the World Guardian is; I wouldn't be surprised if we end up being the ones who stab Jas in her Achilles heel or something.
Patrolling Lore FC almost makes you wish for a Great Revision.

23-Feb-2016 19:24:29 - Last edited on 23-Feb-2016 19:27:01 by Raleirosen

Deux Faces

Deux Faces

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AesirWarrior said :
[Good points]


Hey, you bring up a lot of great points and point out some holes in the theory, but I am curious to hear where you think the player ranks? I mean, I don't disagree with a lot of what you said. but what is your opinion on how our character stacks up against other beings in the world?

We are obviously not your run of the mill adventurer, I mean we did defeat Nomad fair and square in Elegy. We did physically defeat and kill Drakan, even though getting to that point required lots of Myreque help. I also maintain that the light beams did not weaken the Dark Lord, they were simply used to activate the family seals of the Elf Clans. If you can find a source saying they weakened him, I'll believe you.

We can still defeat Nex on our own, and even though the Gods might not have any real reason to fear her, she has been said to be capable of devastating armies on her own. The power we have is certainly above and beyond what most mortals achieve.

And you didn't make comment on the second half of the theory. Where does our character stand in terms of overall influence and importance in this Revision?

23-Feb-2016 21:27:42 - Last edited on 23-Feb-2016 21:30:05 by Deux Faces

AesirWarrior
Jan Member 2021

AesirWarrior

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Where I think the player ranks?

Well it's a little hard to say. I don't think we're superhumanly strong and durable. If someone shot us with a gun the bullet wouldn't bounce off. So from a certain point of view we're a "regular" human, in the same way Captain America is a "regular" human. We're definitely much more skilled than any other humans, with some exceptions. We're kind of on this tipping point where we're still human, but at the same time above human, you know?

Basically I think that physically our body isn't that much above what's considered "human".

But that's just our physicals, we have a wider array of mystical weapons and armour. Our weapons range from the fabled godsword, weapons warped by the rift in daemonheim to... bug parts... Yeah that could have been more impressive. These weapons are clearly powerful, much more than any weapon the regular citizens or soldiers in Gielinor possess. To them adamant is expensive and Rune is rare and only affordable to the richest of the rich. Anything like dragon metal or above is mythical. I could write a similar paragraph about armour.

And then there's magic which is an entirely different can of worms. How do we measure magical power? With strength we can look at the heaviest thing we've lifted (Gwd boulder perhaps) but with magic? Well I suppose magic is mostly knowledge in the end so we could look at that.

With magic all of the spells we use have been written beforehand into spellbooks. Every spell we have was created by someone else for whatever reason. It makes little sense to me that all these well documented spells would never have been used by anyone else before. I remember rune memories referred to surge as the " theoretical maximum", but as far as I know it was relatively new at the time. You'd imagine the wizard selling the skillcape would be able to cast it.

What makes us stand out as far as magic goes though (along with powerful staves and wands) -
-
I have noticed your kind does tend to blindly stumble forward towards danger simply because it exists. What is your word for that?
- We call it being a hero.

23-Feb-2016 22:42:23

AesirWarrior
Jan Member 2021

AesirWarrior

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[Cont] Is how many different spells we have access to. One wizard might master a single set of spells in a lifetime, but two? three? That's practically unheard of. Outside of mahjarrat how many people have even heard of the ancient spellbook? And the moonclan... How many times do they share their magic with outsiders?

Our magical knowledge, and therefore power, is unrivaled by anyone but legendary figures like Azzanadra or Baxtorian.

I'm not sure about the beams weakening the dark lords but I'm positive we didn't deal the final blow, he exploded after the final light beam hit him. That could be wrong though.

I think we're definitely one of the most skilled combatants to ever live, and common steel swords and armour are nothing compared to our mystical artifacts. Let me sum up what I think by answering a question.:

Can we defeat K'ril Tsutsaroth? Yes, absolutely! We outclass him easily... But is he stronger? Yes. Have you seen the guy? He's huge! He could step on us and we'd probably break a few bones or die... But that doesn't mean he has any chance of beating us.

----------------

As for the second part about how much influence we have... In godhood tiers we'd pretty much be Zaros/Seren level or even Elder gods. We are at the center of almost everything that happens on this little ball called Gielinor. We opened Guthix's tomb so in a way we're responsible for everything that happens in the 6th age. In other words, we are the hero of the story.


This might not have been very coherent but there it is, I might add more later.
-
I have noticed your kind does tend to blindly stumble forward towards danger simply because it exists. What is your word for that?
- We call it being a hero.

23-Feb-2016 22:55:00 - Last edited on 23-Feb-2016 22:55:35 by AesirWarrior

RazakTheMage

RazakTheMage

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This is extremely interesting, this question has been bothering me for a while now. Too bad I can't come up with anything to add to the topic at the moment other than this:

Our body might be quite durable actually, you could take a few hits from the baddest of monsters without wearing any armor and just gobble some sharks and keep going if you wanted. But just like in the beginning of the topic should we really mix narrative elements with game mechanics elements?
Friend of the Dorgeshuun

28-Feb-2016 20:42:41

Cybernet377
Aug Member 2008

Cybernet377

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RazakTheMage said :
Our body might be quite durable actually, you could take a few hits from the baddest of monsters without wearing any armor and just gobble some sharks and keep going if you wanted. But just like in the beginning of the topic should we really mix narrative elements with game mechanics elements?


Even ignoring combat damage, since that tends to commonly get explained away in rpgs for verisimilitude reasons as the character getting better at preventing serious injuries from attacks they do take as health increases, that still leaves us with the craziness of FotG.

In Freneskae, the player gets struck by lightning repeatedly, splattered with lava, sprayed with hot steam, and buffeted by Mah's screams, the latter of which Zaros specifically notes as being more than enough to splatter us against the ground if we weren't the World Guardian.

There's also that poison doesn't scale with health, despite that internal poison damage should harm everyone roughly the same if we're avoiding "meat points". You can't tank or mitigate poison that's already in your body just by having better combat skills. In addition, Morvario's door trap in WGS and the Broken Pulley Door in Daemonheim both crush the player's fingers if they fail. I'm not sure about you, but I've certainly not had to set my character's broken digits, even though I fell for the Morvario door trap five times before consulting the guide and being embarrassed about missing the very obvious warning I had been given ahead of time.

I really do think that the player is tougher than a normal human by far. Moreover, we have been tougher than a normal human since before our guardianhood from Guthix. Whether this is because we've been not-quite-human since before TWW, or if humans in Gielinor actually can become tougher and more resilient with training, hard work, and a full body covering of scar tissue, I can't say for sure.

Cont

29-Feb-2016 01:40:29

Cybernet377
Aug Member 2008

Cybernet377

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We're definitely not strictly physically stronger than most things in game. Not by a massive margin. It takes 77 strength in order to lift a large rock that is actually relatively light (only 32kg) over the player's head. In addition, the player, throughout numerous quests, has to take tremendous amounts of precautions, preparation, and pieces of equipment just to fight against many of the more important quest bosses. More than a few of the Master and Grandmaster quests boil down to "Do everything you can to prepare for a fight with villain X, then fight them." With everything we have, we can flatten Mahjarrat with ease. Without all of our equipment, it's good that Death basically has a revolving door where we're involved.

Even with that equipment, it's not practical, or even possible, to tank all of the specials thrown our way. One would think that the long list of boss abilities that force the player to flee because their life depends on it would have instilled the understanding that the World Guardian wins major fights primarily through strategy, caution, and running around wildly like a mouse with a particularly aggressive hellcat behind it.

Despite this, the World Guardian is essentially the key piece of the 6th age. Zamorak, Saradomin, and Zaros all formed major plans that relied almost entirely on the player's helpfulness and cooperation, while Guthix gave the WG their title and powers with basically no knowledge of them or their loyalties other than that they had appeared in front of him during the 3rd age and asked for help putting Humpty Dumpty Seren back together again. Sliske fudged the rules of his own game to get us into both his Ascension Party and his Endgame Finale, and Mods have implied that he intends to be on the player's good side (or even our friend)

It wouldn't be much of an exaggeration to say that none of the major players in the world make any serious moves without at least considering the possibility of our involvement.

29-Feb-2016 01:54:51 - Last edited on 29-Feb-2016 02:05:28 by Cybernet377

sir eos lee

sir eos lee

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One distinct possibility: We are the ultimate cosmic plaything.
The GWD bosses are arguably more powerful than we are AND each has their own set of body guards.
Yet a lone adventurer can walk in, mow down 40+ mooks to gain entry, and then go toe to toe with the 4 of them and wipe the floor with them?

Odds are, the bosses in game are pulling their punches.

They have instructions from "higher powers" that they aren't allowed to go all out against us.

The bosses are allowed to defend themselves, so it's your own fault if you get killed.

Nomad is one of the exceptions to the rule. He has no master, thus you go toe to toe with one of the most powerful mortal battle mages, twice. And you see what he can do.
You really want to tell me that Kril, zily, and Nex pale in comparison to him?

Nomad already mentions in Nomad's Elegy that we are a plaything of the gods.
He sees it. He knows it. (might be a bit of lampshade hanging)
Our entire life is being tossed around by higher powers for an ending we can't see. At least, not until one of them cracks and lets us in on the joke.

29-Feb-2016 17:20:22 - Last edited on 29-Feb-2016 17:23:06 by sir eos lee

sir eos lee

sir eos lee

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Is the player character fully capable? Yes.

There are other mages who have more powerfull spells (wise old man for starters) or better fighters or better rangers. Even better at the "all around".
The player char is simply a fast learner (thought apparently really naive)

In a short period of time, you can master any skill. What we lack is refinement.
Honing your reflexes for the masterful quick attack.
Pushing the muscles such that you can lift even more mass.
A finer understand of how and why a spell works the way it does, not simply how to use it.

29-Feb-2016 17:26:39

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