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Summoning and the Anima Mundi

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AttilaSquare

AttilaSquare

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By the end of the 4th Age, the ancient concepts of “spirit” and “anima” had become extremely obscure. Anima was reconceived as raw energy or a quantifiable force underlying magical phenomena of lawfully regulated exchange. It became “spiritual power,” without reference to specific spirits, to be directed by the practice of magic. It is this fuzzy concept of anima, together with the comparably obscure concept of “resonance,” that I think we inherit in the 6th Age today.

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So all this history would allow us not to privilege the magical elements, since their emphasis would be a late development, and instead to theorize more about further biome-titans. But maybe Jagex is locked in to the modern scientific-sounding model of magic.

I hope it’s ok that I’ve just responded with 9 posts! :o

05-Jan-2023 20:26:38 - Last edited on 05-Jan-2023 20:37:19 by AttilaSquare

AttilaSquare

AttilaSquare

Posts: 1,792 Mithril Posts by user Forum Profile RuneMetrics Profile
I don’t have much in the way of in-game sources. It’s a speculative reconstruction of the genealogy of magical concepts. So I start with Plato and Aristotle and make use of the major events in Gielinor’s history: the advent of the gods, the Godwars, the return of Guthix, the discovery of druidic summoning, lore of the chaos druids, the discovery of runecrafting, historical uses of pocket dimensions, the locations and kinds of mystic robes, etc. All of it has a little support in existing lore, but it’s speculative, made up - in a way that I think could be helpful for ongoing development, such as of the meaning of “little locks of resonance,” etc.

26-Mar-2023 23:09:17 - Last edited on 27-Mar-2023 01:24:25 by AttilaSquare

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