if you ask me, it was a very good choice on the devs' part to write themselves out of the corner they wrote themselves into.
Constantly raising the stakes is bad shortsighted storytelling.
Bringing in the gods not only raised the stakes to a ludicrous degree, but every new problem now begged the question "why doesn't a god just stop it"
Now without the gods, there's suddenly a lot more characcters sitting at the top of the power spectrum, which gives a lot of more options to make things interesting, and without giving the player divine world guardian plot armor.
The sixth age was a mistake.
28-Aug-2022 21:33:05