Forums

My Past

Quick find code: 341-342-595-65954022

Cthris
Dec Member 2023

Cthris

Posts: 5,206 Rune Posts by user Forum Profile RuneMetrics Profile
Quael said :
On a Serious note, I do agree that changing ones past is a cheap tactic, and even Jagex had stated there will never be an option to do this, as they want everyone to make a choice, and live with it, because that's how life is.

It's a ridiculous argument on Jagex's behalf. Video games aren't life, thus why should they be like how life is? Besides, as per Hume's law, "you can't [through reason or logic] get an ought from an is." Even if video game are like life, that doesn't mean they should be, or that life should continue to force us to live with our consequences.


Hguoh said :


I'm glad at least someone was able to make a proper argument, everyone else is throwing around their unsubstantiated normative claims and discriptors. (no offense intended to everyone else)

Though, I'd say the easiest thing to do is to simply add a "Prestige" option. Once you hit the end of a quest series or whatever, you can "prestige" and remove all your progress in the questline, or maybe even all the quests, (I'd be down for that), while also resetting your canon. Then you don't have the technical problems you mentioned.

They could add cool things like making the bosses harder, or increasing skilling reqs and what not. Kind of like hard mode dungeoneering. Perhaps even giving enhanced rewards or cosmetics. Jagex might find that increases the profitability of quests, and if so, we might even get more quests since they would have better long-term value.

03-Oct-2017 15:01:21 - Last edited on 03-Oct-2017 15:12:30 by Cthris

Hguoh

Hguoh

Posts: 7,581 Rune Posts by user Forum Profile RuneMetrics Profile
There's two significant issues in my mind when it comes to your prestige system idea:

1. Most quests aren't designed to be repeatable, making the process of getting them to be repeatable fairly resource intensive (this was brought up when pure resets came out and had to undo certain quests). This combined with the generally low amount people replay the quests that are currently replayable (Broken Home and Dimension of Disaster) has Jagex hesitant to make more quests replayable given the apparent low returns.

2. Questlines in Runescape take a long time to end and can go on to play into other questlines (ex: Ritual of the Mahjarrat's requirements). So in order to implement your suggested prestige system, they either have to adjust it every time a new installment to a series came out (resource intensive) or create cut-off points where events in quests afterwards simply cannot be affected by decisions made prior to that point (which cheapens the decisions we make by limiting their impact).

So I still find the best solution to be to let players replay quests that are significantly influenced by past decisions and let them pick and choose from the possible results of past decisions for said replay (as they said they are doing for Sliske's Endgame). Their first play through would remain their canon choice, however.

03-Oct-2017 16:23:20

Ancient Drew

Ancient Drew

Posts: 5,732 Rune Posts by user Forum Profile RuneMetrics Profile
Hguoh said :
This combined with the generally low amount people replay the quests that are currently replayable (Broken Home and Dimension of Disaster) has Jagex hesitant to make more quests replayable given the apparent low returns.
That's actually a bit surprising, considering the weekly lamp rewards. But then again this is a gaming age where we get spoonfed kegs of exp on a minutely basis.
Prepare for hell on RuneScape in Naval Cataclysm!

Pokemon battle? Friend Code: 4614-0426-2439

03-Oct-2017 16:36:44

Hazeel

Hazeel

Posts: 6,735 Rune Posts by user Forum Profile RuneMetrics Profile
The easiest fix is to simply think through your actions and don't make choices you'll regret. It's worked for me thus far. Runescape doesn't need a hero...it needs a villain. An all encompassing force of evil that will remain ever-threatening and use chaos to make the peoples of Gielinor tolerate each other, grow strong together, and fight side by side against this evil. I am that villain.

03-Oct-2017 16:42:56

Cthris
Dec Member 2023

Cthris

Posts: 5,206 Rune Posts by user Forum Profile RuneMetrics Profile
Hguoh said :


Yeah, I realized that making each individual quest replayable would be impossible. All quests or no quests would work better. It's a true prestige that way too.

It probably wouldn't even be too hard to code. Just make all skills require 1 quest point for completion, then award 1 quest point for your first time talking to any of the quest start NPCs. Prestige removes all quest points, resetting all quest to incomplete the same way resetting your defense resets all the quests that require it along with all sequential quests. An "invisible skill," using the same format would work too if it is too difficult to work with quest points.

With the ability to reset your canon, Jagex can actually afford to be even more brutal and punishing in their consequences, adding more things like that gnome in the elf series, or maria ganderthanks (not her real name) from the vampyre series; things that really punish the inattentive player. With all hate they got from the gnome incident, I bet they are currently less likely to do that again unless of course players could correct their mistakes on the next prestige.

Adding a hard mode and the ability to change your choices, especially if the choices are made more punishing, should increase replayability value, with very little effort. Giving rewards for the prestige would also increase the replayability value, though that, of course, would take a little bit more work.


Hazeel said :

At the moment I don't have anything I particularly care to fix, I don't regret anything, but the cause of my care is due to my love of the principle of freedom, not having to be bound by consequences if I don't want to. (This isn't an argument for why we should get quest resets, only an explanation for the cause of my desire). Plus, I think it would be fun for me to run around with a Bandosian canon playthrough, but I don't wanna create a new account.

03-Oct-2017 18:10:52 - Last edited on 03-Oct-2017 18:33:21 by Cthris

Hazeel

Hazeel

Posts: 6,735 Rune Posts by user Forum Profile RuneMetrics Profile
I don't think you can have freedom without consequences. That's the nature of freedom itself, the ability to make your own choices and face the merits and consequences of said choices. Runescape doesn't need a hero...it needs a villain. An all encompassing force of evil that will remain ever-threatening and use chaos to make the peoples of Gielinor tolerate each other, grow strong together, and fight side by side against this evil. I am that villain.

03-Oct-2017 18:52:22

Sepulchre
Dec Member 2020

Sepulchre

Posts: 3,525 Adamant Posts by user Forum Profile RuneMetrics Profile
I can't support the idea to go back and alter your decisions based on future knowledge. That's just... no. It kills what little consequence we already have from decisions we make. Boring. That's the word that comes to mind when I think of this idea.

But as for the ability to look and see what we chose in quests, even some that aren't exactly relevant or have any bearing on where any quests go (like where we go with the Homunculus in Tower of Life (Logic or Magic). I really REALLY like that idea.
A
World Guardian
must learn to find
Balance
in themselves.
Only then can they
Control
themselves and forge their own
Fate .

04-Oct-2017 19:04:17

Summerleaf
Nov Member 2012

Summerleaf

Posts: 3,313 Adamant Posts by user Forum Profile RuneMetrics Profile
One of the Wiki guys posted this on Discord. They say it's in the cache, but not released yet ingame, so it's for Endgame Replayability.



I'd say this is a pretty nice concept to go off of for the tab.

Also, the decisions that affect Endgame, for lore stuff.

05-Oct-2017 21:14:18

Quick find code: 341-342-595-65954022 Back to Top