Forums

OSRS Reveals 2 New Gods?

Quick find code: 341-342-511-66109035

Hguoh

Hguoh

Posts: 7,581 Rune Posts by user Forum Profile RuneMetrics Profile
Zylorarchy said :
Surely this cannot really be the case considering the large differences in the likes of Fossil Island, Prifddinas, Zeah etc.


RS3 fossil island is heavily indicated to have been brought from the past to the present by Kerapac using the needle's power.

Prifddinas was regrown in both games, with the diverging events from after the timeline split leading to different priorities in its redesign (that and the fact that we can't access the ground floor of Priff in RS3).

Zeah may be inaccessible in RS3, but that doesn't mean that it does not exist in RS3. It just means that Veos hasn't travelled to the main continent and nobody else has come to expose us to the Great Kourend's existence.

EDIT: I remember a JMod stating that RS3 and OSRS trying not to outright contradict the shared lore from the time prior to Guthix's death caused them to diverge.

05-Aug-2019 01:39:43 - Last edited on 05-Aug-2019 01:44:50 by Hguoh

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,168 Sapphire Posts by user Forum Profile RuneMetrics Profile
Zylorarchy said :
When/where did Jagex confirm OSRS and RS3 are exactly the same world? Surely this cannot really be the case considering the large differences in the likes of Fossil Island, Prifddinas, Zeah etc.


Nowhere. There is almost no common ground between Anachronia and OSRS Fossil Island except the Varrock barge went there. Anachronia is obviously above OSRS Fossil Island on the Gielinor map, and they are shaped totally different.

In fact, the NPC who originally named Anachronia "Fossil Island" admitted that wasn't the Fossil Island he had in mind, and said it could not be called "Fossil Island":

Mr. Mordaut: The climate. The animals. The plant life. We are too far north for any of this to be viable. It's almost like it is from a different time period entirely.
We can't call it Fossil Island any more, that is for sure
.
Player: What should we call it then?
Mr. Mordaut: Hmm... I have an idea. Anachronia. The Land Out of Time. There is much to learn here and it will take time to understand what is truly going on here. For now this will serve as a base of operations. We can fortify our position and learn the landscape before we press onwards.


Gilinor was the same between RS3 and OSRS only at the moment when OSRS's first server was released. Everything can be very very different right after that.

05-Aug-2019 18:15:03 - Last edited on 05-Aug-2019 18:20:48 by Dilbert2001

Hguoh

Hguoh

Posts: 7,581 Rune Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said :
Nowhere. There is almost no common ground between Anachronia and OSRS Fossil Island except the Varrock barge went there. Anachronia is obviously above OSRS Fossil Island on the Gielinor map, and they are shaped totally different.


The needle moves things through time.

Kerapac has the needle.

The island was expected to be covered in fossils, not living dinosaurs.

We know that continental drift and erosion can change the location and shape of landmasses.

All signs point to Kerapac reverting the island to an earlier state with the power of the needle.

Ergo, OSRS's Fossil Island and RS3's Anachronia are the same island at different points in its history (note: the butterfly effect practically ensures that Anachronia's temporal displacement will cause the island to advance to a different future state than that of OSRS's Fossil Island).

08-Aug-2019 04:25:50

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,168 Sapphire Posts by user Forum Profile RuneMetrics Profile
Hguoh said :
Dilbert2001 said :
Nowhere. There is almost no common ground between Anachronia and OSRS Fossil Island except the Varrock barge went there. Anachronia is obviously above OSRS Fossil Island on the Gielinor map, and they are shaped totally different.


The needle moves things through time.

Kerapac has the needle.

The island was expected to be covered in fossils, not living dinosaurs.

We know that continental drift and erosion can change the location and shape of landmasses.

All signs point to Kerapac reverting the island to an earlier state with the power of the needle.

Ergo, OSRS's Fossil Island and RS3's Anachronia are the same island at different points in its history (note: the butterfly effect practically ensures that Anachronia's temporal displacement will cause the island to advance to a different future state than that of OSRS's Fossil Island).


You can make as many assumptions without any in game or Jmod proofs as you want. You can assume Zeah became The Arc too if you want.

However, in regard to the person who asked:

"When/where did Jagex confirm OSRS and RS3 are exactly the same world? Surely this cannot really be the case considering the large differences in the likes of Fossil Island, Prifddinas, Zeah etc."


The answer is clearly nowhere.

08-Aug-2019 21:01:36

Gamez X
Sep Member 2014

Gamez X

Posts: 885 Gold Posts by user Forum Profile RuneMetrics Profile
Been away but since people keep seeming to ask even though i said this wasnt the topic of this discussion, the mods where asked like 2 or so runefests ago which is the canon story, rs3 or osrs. Their answer was both, saying that they're the same lore and story just told slightly differently. Most people take this as some kind of timeline split at the point of guthix's death but i personally dont believe the games should be separated like they are, i'd like to see both worlds combined. However the point still stands, even with the timeline split it still means that the lore and story is exactly the same upto a good portion through the 5th age, ie when the player starts up

So it IS the same world and lore (for the most part atleast), the fact they use the same lore base and osrs sets up events in rs3 when they do content is proof, like the ogre pools being built and the mahjarat statue for rotm. Heck just look at prif, they could have done something completely different but they made virtually the same quest, with people in the same places. As its been said, osrs prif is the ground level, we have the upper city. The ground level still exists in rs3 but we just dont use it

Further more like its been said, zeah WOULD exist in rs3, we just havnt been there yet, doesnt mean its not there. And as for anachronia, like hgouh said kerapac used the needle to shift the whole area back in time, to before the 1st age actually. Thats why its so different. Heck its called "the land out of time" and ingame keeps saying "this place is from another time", not to mention kerapac went there RIGHT after getting the time travel artifact. So rs3 is the island in the past, while osrs is infact the present day island

So can we lay that to rest now. This thread is to discuss who or what these 2 gods are, not a childish rivalry between the 2 games when its clear as day the 2 games are the same world built from the same lore

25-Aug-2019 03:10:52 - Last edited on 25-Aug-2019 03:12:23 by Gamez X

Lego Miester
Nov Member 2023

Lego Miester

Posts: 35,339 Sapphire Posts by user Forum Profile RuneMetrics Profile
I doubt they'll come into play in RS3 but I do expect them to play a significant role in Varlamore. It seems clear that the moon worshippers went a little nuts due to necromantic influences and will probably be a big antagonist going forward, and if the "praise the sun" emissary in the castle is anything to go by, we'll probably be working for the sun worshippers who run the main government there.

It's an interesting development, as I previously thought the secrecy of the Varlamore emissary was a sign they were up to no good.

As far as I'm concerned OSRS and RS3 are separate realities like WoW's Alternate Draenor or Movie timelines. (there's some weird stuff there. Garona has different parents, one of which is actually her lover in one time birthing the now-retconned abomination Med'an.)

I expect future Zeah content to revolve around building on that Varlamore connection that's established as well as the tensions with the existing Kourend Council government, and Xeric's return (I have a thread on that one! Crazy stuff will be going down!)
Headcanon Haven, where everything is made up and the points don't matter.
OSRS Lore: Xeric
Slepe Tight - Slepe Lore

31-Aug-2019 19:53:49 - Last edited on 31-Aug-2019 19:56:22 by Lego Miester

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,168 Sapphire Posts by user Forum Profile RuneMetrics Profile
Lego Miester said :
I doubt they'll come into play in RS3 but I do expect them to play a significant role in Varlamore. It seems clear that the moon worshippers went a little nuts due to necromantic influences and will probably be a big antagonist going forward, and if the "praise the sun" emissary in the castle is anything to go by, we'll probably be working for the sun worshippers who run the main government there.

It's an interesting development, as I previously thought the secrecy of the Varlamore emissary was a sign they were up to no good.


So? These 2 "gods" can't be brought back to Gielinor as long as the Edicts of Guthix is still in place. They are just more myths but not living and breathing GODS added to OSRS at all.

05-Sep-2019 03:02:40

[#U5U9E3BKQ]

[#U5U9E3BKQ]

Posts: 26 Bronze Posts by user Forum Profile RuneMetrics Profile
Actually they could slide under radar, if romulus and remus were only tier 1 on the god scale. Tumeken, ithclarian, monkey god, brassicla prime, they all were still present on gielnor when edicts were passed. So I imagine they werent as powerful as maybe a saradomin or zamorak. It's kindfits in because if they were any higher tier wise they would have been noticed sooner or later.

As for lore, osrs and rs3 have exact same history, but diverge from 2007 onwards. I like to think, that in meeting history, where we altered time by interacting with past guthix is where we altered the timeline to speed up the 5th age. "OSRS is the true path." Lorewise anyways. But that begs the question which entity guided us to accelerate the 5th age and the death if guthix and his edicts.
.

13-Sep-2019 02:06:27

Quick find code: 341-342-511-66109035 Back to Top