Death has been around in the game for a fair while but a lot of the earlier lore was mostly jokes and stuff that's been retconned, much like the early god lore. Despite being reworked into a more serious character with his role as a guardian of Guthix, there still seem to be some artefacts of the earlier lore.
I've been wondering about what still applies to the current lore regarding characters like the other riders. Are they the first to die on other worlds like Death for Gielnor and that's how they came to work together? Does the old lore about them being personifications of the concepts they're named for still apply? If so, then does that make Hermod War's successor after his retirement? What are the rules around that?
Is it ever clarified what aspects of Death's abilities came from being the first person to die on Gielnor and what came from Guthix? Places like the underworld seem to come into existence independent of gods and the afterlives their followers create, so some of it would have to be outside of Guthix's influence.
I haven't been able to finish the necromancy questline, so it might've been clarified by the end but I don't really understand why Death just let Rasial cause trouble up to the point of stealing all the souls in Um. I also don't really understand why he treated teaching necromancy like a part of his job he's obligated to do. Why? And why did he never think of making it into the ethical 'ask nicely' kind the player decided to do? Not just that no necromancer wanted to bother, but genuinely never thought to suggest it. That seems weird.
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