Beware of the angry lorehound ahead!
So, apparently Jagex has released Death of Chivalry 2 alongside City of Senntisten. After the Battle of the Monolith, you can speak to Sir Owen who seems to be standing there for no reason. Then, you can experience the long-awaited sequel to one of the first sixth-age quests ever made...
Through dialogue...
Yup. Turns out Owen, Saradomin and Fern went on their little journey without you, the actual player of the actual game.
This is just another part of a trend I've seen going on with Jagex lately, which is narrating the story of RuneScape to us, rather than having us experiencing it first-hand. When they cheapened out on cutscene cost by conveying important plotpoints through hastely drawn artwork and boring narration, I was willing to put with it. When they released the less than turbulent Battle of the Monolith, while telling us about the more interesting tidbits through newspost, I was willing to put up with it.
But releasing a whole quests worth of story through NPC text is beyond pathetic. I understand quests are expensive to make, and Jagex' resources have to sometimes be directed elsewhere, evident by the long time it sometimes took for a new sequel to be released. But I never minded waiting, because I knew the wait would always be worth it in the end (save for Salt in the Wound).
Imagine Jagex is building hype for a new boss monster. Years go by with all players waiting for it. Then suddenly, the raptor appears in the Grand Exchange and says: 'Remember that boss monster that was going to appear in Gielinor? It's already dead. I killed it. It had this very dangerous smoke attack. But you can't fight it anymore.'
I just hope that this trend doesn't continue... Because the story is my main enjoyment of playing the game...
So, apparently Jagex has released Death of Chivalry 2 alongside City of Senntisten. After the Battle of the Monolith, you can speak to Sir Owen who seems to be standing there for no reason. Then, you can experience the long-awaited sequel to one of the first sixth-age quests ever made...
Through dialogue...
Yup. Turns out Owen, Saradomin and Fern went on their little journey without you, the actual player of the actual game.
They go to the wilderness, encounter undead centaurs, they fight, the centaurs move on to the afterlife, and the wand of ressurection is now broken. Badabing, Badaboom.
This is just another part of a trend I've seen going on with Jagex lately, which is narrating the story of RuneScape to us, rather than having us experiencing it first-hand. When they cheapened out on cutscene cost by conveying important plotpoints through hastely drawn artwork and boring narration, I was willing to put with it. When they released the less than turbulent Battle of the Monolith, while telling us about the more interesting tidbits through newspost, I was willing to put up with it.
But releasing a whole quests worth of story through NPC text is beyond pathetic. I understand quests are expensive to make, and Jagex' resources have to sometimes be directed elsewhere, evident by the long time it sometimes took for a new sequel to be released. But I never minded waiting, because I knew the wait would always be worth it in the end (save for Salt in the Wound).
Imagine Jagex is building hype for a new boss monster. Years go by with all players waiting for it. Then suddenly, the raptor appears in the Grand Exchange and says: 'Remember that boss monster that was going to appear in Gielinor? It's already dead. I killed it. It had this very dangerous smoke attack. But you can't fight it anymore.'
I just hope that this trend doesn't continue... Because the story is my main enjoyment of playing the game...
'If there is no one left to stand behind, then I will have to stand alone.'
26-Jun-2021 17:56:06 - Last edited on 26-Jun-2021 18:39:08 by Ojacha